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//! 2D accelerated rendering //! //! Official C documentation: https://wiki.libsdl.org/CategoryRender //! # Introduction //! //! This module contains functions for 2D accelerated rendering. //! //! This API supports the following features: //! //! * single pixel points //! * single pixel lines //! * filled rectangles //! * texture images //! * All of these may be drawn in opaque, blended, or additive modes. //! //! The texture images can have an additional color tint or alpha modulation //! applied to them, and may also be stretched with linear interpolation, //! rotated or flipped/mirrored. //! //! For advanced functionality like particle effects or actual 3D you should use //! SDL's OpenGL/Direct3D support or one of the many available 3D engines. //! //! This API is not designed to be used from multiple threads, see //! [this bug](http://bugzilla.libsdl.org/show_bug.cgi?id=1995) for details. //! //! --- //! //! None of the draw methods in `Canvas` are expected to fail. //! If they do, a panic is raised and the program is aborted. use crate::video::{Window, WindowContext}; use crate::surface; use crate::surface::{Surface, SurfaceRef, SurfaceContext}; use crate::pixels; use crate::pixels::PixelFormatEnum; use crate::get_error; use std::fmt; use std::error::Error; #[cfg(not(feature = "unsafe_textures"))] use std::marker::PhantomData; use std::mem; use std::ops::Deref; use std::ptr; use std::rc::Rc; use libc::{c_int, c_double}; use crate::rect::Point; use crate::rect::Rect; use std::ffi::CStr; use std::convert::TryFrom; use crate::common::{validate_int, IntegerOrSdlError}; use std::mem::{transmute, MaybeUninit}; use libc::c_void; use crate::sys; use crate::sys::SDL_TextureAccess; use crate::sys::SDL_BlendMode; /// Contains the description of an error returned by SDL #[derive(Debug)] pub struct SdlError(String); /// Possible errors returned by targeting a `Canvas` to render to a `Texture` #[derive(Debug)] pub enum TargetRenderError { SdlError(SdlError), NotSupported, } impl fmt::Display for SdlError { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let &SdlError(ref e) = self; write!(f, "SDL error: {}", e) } } impl Error for SdlError { fn description(&self) -> &str { let &SdlError(ref e) = self; e } } impl fmt::Display for TargetRenderError { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { use self::TargetRenderError::*; match *self { SdlError(ref e) => e.fmt(f), NotSupported => write!(f, "The renderer does not support the use of render targets"), } } } impl Error for TargetRenderError { fn description(&self) -> &str { use self::TargetRenderError::*; match *self { SdlError(ref e) => e.description(), NotSupported => "The renderer does not support the use of render targets", } } } #[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)] #[repr(i32)] pub enum TextureAccess { Static = SDL_TextureAccess::SDL_TEXTUREACCESS_STATIC as i32, Streaming = SDL_TextureAccess::SDL_TEXTUREACCESS_STREAMING as i32, Target = SDL_TextureAccess::SDL_TEXTUREACCESS_TARGET as i32, } impl TryFrom<u32> for TextureAccess { type Error = (); fn try_from(n: u32) -> Result<Self, Self::Error> { use self::TextureAccess::*; use crate::sys::SDL_TextureAccess::*; Ok(match unsafe { transmute(n) } { SDL_TEXTUREACCESS_STATIC => Static, SDL_TEXTUREACCESS_STREAMING => Streaming, SDL_TEXTUREACCESS_TARGET => Target, }) } } /// A structure that contains information on the capabilities of a render driver /// or the current render context. #[derive(Clone, Eq, PartialEq, Hash, Debug)] pub struct RendererInfo { pub name: &'static str, pub flags: u32, pub texture_formats: Vec<PixelFormatEnum>, pub max_texture_width: u32, pub max_texture_height: u32, } #[repr(i32)] #[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)] pub enum BlendMode { None = SDL_BlendMode::SDL_BLENDMODE_NONE as i32, Blend = SDL_BlendMode::SDL_BLENDMODE_BLEND as i32, Add = SDL_BlendMode::SDL_BLENDMODE_ADD as i32, Mod = SDL_BlendMode::SDL_BLENDMODE_MOD as i32, Invalid = SDL_BlendMode::SDL_BLENDMODE_INVALID as i32, } impl TryFrom<u32> for BlendMode { type Error = (); fn try_from(n: u32) -> Result<Self, Self::Error> { use self::BlendMode::*; use crate::sys::SDL_BlendMode::*; Ok(match unsafe { transmute(n) } { SDL_BLENDMODE_NONE => None, SDL_BLENDMODE_BLEND => Blend, SDL_BLENDMODE_ADD => Add, SDL_BLENDMODE_MOD => Mod, SDL_BLENDMODE_INVALID => Invalid, }) } } impl RendererInfo { pub unsafe fn from_ll(info: &sys::SDL_RendererInfo) -> RendererInfo { let texture_formats: Vec<PixelFormatEnum> = info.texture_formats[0..(info.num_texture_formats as usize)] .iter() .map(|&format| { PixelFormatEnum::try_from(format as u32) .unwrap_or(PixelFormatEnum::Unknown) }) .collect(); // The driver name is always a static string, compiled into SDL2. let name = CStr::from_ptr(info.name as *const _).to_str().unwrap(); RendererInfo { name, flags: info.flags, texture_formats, max_texture_width: info.max_texture_width as u32, max_texture_height: info.max_texture_height as u32, } } } /// Manages what keeps a `SDL_Renderer` alive /// /// When the `RendererContext` is dropped, it destroys the `SDL_Renderer` pub struct RendererContext<T> { raw: *mut sys::SDL_Renderer, _target: Rc<T>, } impl<T> Drop for RendererContext<T> { fn drop(&mut self) { unsafe { sys::SDL_DestroyRenderer(self.raw); }; } } impl<T> RendererContext<T> { /// Gets information about the rendering context. pub fn info(&self) -> RendererInfo { let mut renderer_info_raw = mem::MaybeUninit::uninit(); let result = unsafe { sys::SDL_GetRendererInfo(self.raw, renderer_info_raw.as_mut_ptr()) != 0 }; if result { // Should only fail on an invalid renderer panic!(); } else { unsafe { let renderer_info_raw = renderer_info_raw.assume_init(); RendererInfo::from_ll(&renderer_info_raw) } } } /// Gets the raw pointer to the SDL_Renderer pub fn raw(&self) -> *mut sys::SDL_Renderer { self.raw } pub unsafe fn from_ll(raw: *mut sys::SDL_Renderer, target: Rc<T>) -> Self { RendererContext { raw, _target: target, } } unsafe fn set_raw_target(&self, raw_texture: *mut sys::SDL_Texture) -> Result<(), SdlError> { if sys::SDL_SetRenderTarget(self.raw, raw_texture) == 0 { Ok(()) } else { Err(SdlError(get_error())) } } unsafe fn get_raw_target(&self) -> *mut sys::SDL_Texture { sys::SDL_GetRenderTarget(self.raw) } } impl<T: RenderTarget> Deref for Canvas<T> { type Target = RendererContext<T::Context>; fn deref(&self) -> &RendererContext<T::Context> { self.context.as_ref() } } /// Represents structs which can be the target of a `SDL_Renderer` (or Canvas). /// /// This is intended for internal use only. It should not be used outside of this crate, /// but is still visible for documentation reasons. pub trait RenderTarget { type Context; } impl<'s> RenderTarget for Surface<'s> { type Context = SurfaceContext<'s>; } /// Manages and owns a target (`Surface` or `Window`) and allows drawing in it. /// /// If the `Window` manipulates the shell of the Window, `Canvas<Window>` allows you to /// manipulate both the shell and the inside of the window; /// you can manipulate pixel by pixel (*not recommended*), lines, colored rectangles, or paste /// `Texture`s to this `Canvas`. /// /// Drawing to the `Canvas` does not take effect immediately, it draws to a buffer until you /// call `present()`, where all the operations you did until the last `present()` /// are updated to your target /// /// Its context may be shared with the `TextureCreator`. /// /// The context will not be dropped until all references of it are out of scope. /// /// # Examples /// /// ```rust,no_run /// # use sdl2::render::Canvas; /// # use sdl2::video::Window; /// # use sdl2::pixels::Color; /// # use sdl2::rect::Rect; /// # let sdl_context = sdl2::init().unwrap(); /// # let video_subsystem = sdl_context.video().unwrap(); /// let window = video_subsystem.window("Example", 800, 600).build().unwrap(); /// /// // Let's create a Canvas which we will use to draw in our Window /// let mut canvas : Canvas<Window> = window.into_canvas() /// .present_vsync() //< this means the screen cannot /// // render faster than your display rate (usually 60Hz or 144Hz) /// .build().unwrap(); /// /// canvas.set_draw_color(Color::RGB(0, 0, 0)); /// // fills the canvas with the color we set in `set_draw_color`. /// canvas.clear(); /// /// // change the color of our drawing with a gold-color ... /// canvas.set_draw_color(Color::RGB(255, 210, 0)); /// // A draw a rectangle which almost fills our window with it ! /// canvas.fill_rect(Rect::new(10, 10, 780, 580)); /// /// // However the canvas has not been updated to the window yet, /// // everything has been processed to an internal buffer, /// // but if we want our buffer to be displayed on the window, /// // we need to call `present`. We need to call this every time /// // we want to render a new frame on the window. /// canvas.present(); /// // present does not "clear" the buffer, that means that /// // you have to clear it yourself before rendering again, /// // otherwise leftovers of what you've renderer before might /// // show up on the window ! /// // /// // A good rule of thumb is to `clear()`, draw every texture /// // needed, and then `present()`; repeat this every new frame. /// /// ``` pub struct Canvas<T: RenderTarget> { target: T, context: Rc<RendererContext<T::Context>>, default_pixel_format: PixelFormatEnum, } /// Alias for a `Canvas` that was created out of a `Surface` pub type SurfaceCanvas<'s> = Canvas<Surface<'s>>; /// Methods for the `SurfaceCanvas`. impl<'s> Canvas<Surface<'s>> { /// Creates a 2D software rendering context for a surface. /// /// This method should only fail if SDL2 is not built with rendering /// support, or there's an out-of-memory error. pub fn from_surface(surface: surface::Surface<'s>) -> Result<Self, String> { let raw_renderer = unsafe { sys::SDL_CreateSoftwareRenderer(surface.raw()) }; if !raw_renderer.is_null() { let context = Rc::new(unsafe { RendererContext::from_ll(raw_renderer, surface.context()) }); let default_pixel_format = surface.pixel_format_enum(); Ok(Canvas { target: surface, context, default_pixel_format, }) } else { Err(get_error()) } } /// Gets a reference to the associated surface of the Canvas #[inline] pub fn surface(&self) -> &SurfaceRef { &self.target } /// Gets a mutable reference to the associated surface of the Canvas #[inline] pub fn surface_mut(&mut self) -> &mut SurfaceRef { &mut self.target } /// Gets the associated surface of the Canvas and destroys the Canvas #[inline] pub fn into_surface(self) -> Surface<'s> { self.target } /// Returns a `TextureCreator` that can create Textures to be drawn on this `Canvas` /// /// This `TextureCreator` will share a reference to the renderer and target context. /// /// The target (i.e., `Window`) will not be destroyed and the SDL_Renderer will not be /// destroyed if the `TextureCreator` is still in scope. pub fn texture_creator(&self) -> TextureCreator<SurfaceContext<'s>> { TextureCreator { context: self.context.clone(), default_pixel_format: self.default_pixel_format, } } } pub type WindowCanvas = Canvas<Window>; impl RenderTarget for Window { type Context = WindowContext; } /// Methods for the `WindowCanvas`. impl Canvas<Window> { /// Gets a reference to the associated window of the Canvas #[inline] pub fn window(&self) -> &Window { &self.target } /// Gets a mutable reference to the associated window of the Canvas #[inline] pub fn window_mut(&mut self) -> &mut Window { &mut self.target } /// Gets the associated window of the Canvas and destroys the Canvas #[inline] pub fn into_window(self) -> Window { self.target } #[inline] pub fn default_pixel_format(&self) -> PixelFormatEnum { self.window().window_pixel_format() } /// Returns a `TextureCreator` that can create Textures to be drawn on this `Canvas` /// /// This `TextureCreator` will share a reference to the renderer and target context. /// /// The target (i.e., `Window`) will not be destroyed and the SDL_Renderer will not be /// destroyed if the `TextureCreator` is still in scope. pub fn texture_creator(&self) -> TextureCreator<WindowContext> { TextureCreator { context: self.context.clone(), default_pixel_format: self.default_pixel_format(), } } } impl<T: RenderTarget> Canvas<T> { /// Determine whether a window supports the use of render targets. pub fn render_target_supported(&self) -> bool { unsafe { sys::SDL_RenderTargetSupported(self.context.raw) == sys::SDL_bool::SDL_TRUE } } /// Temporarily sets the target of `Canvas` to a `Texture`. This effectively allows rendering /// to a `Texture` in any way you want: you can make a `Texture` a combination of other /// `Texture`s, be a complex geometry form with the `gfx` module, ... You can draw pixel by /// pixel in it if you want, so you can do basically anything with that `Texture`. /// /// If you want to set the content of multiple `Texture` at once the most efficient way /// possible, *don't* make a loop and call this function every time and use /// `with_multiple_texture_canvas` instead. Using `with_texture_canvas` is actually /// inefficient because the target is reset to the source (the `Window` or the `Surface`) /// at the end of this function, but using it in a loop would make this reset useless. /// Plus, the check that render_target is actually supported on that `Canvas` is also /// done every time, leading to useless checks. /// /// # Notes /// /// Note that the `Canvas` in the closure is exactly the same as the one you call this /// function with, meaning that you can call every function of your original `Canvas`. /// /// That means you can also call `with_texture_canvas` and `with_multiple_texture_canvas` from /// the inside of the closure. Even though this is useless and inefficient, this is totally /// safe to do and allowed. /// /// Since the render target is now a Texture, some calls of Canvas might return another result /// than if the target was to be the original source. For instance `output_size` will return /// this size of the current `Texture` in the closure, but the size of the `Window` or /// `Surface` outside of the closure. /// /// You do not need to call `present` after drawing in the Canvas in the closure, the changes /// are applied directly to the `Texture` instead of a hidden buffer. /// /// # Errors /// /// * returns `TargetRenderError::NotSupported` /// if the renderer does not support the use of render targets /// * returns `TargetRenderError::SdlError` if SDL2 returned with an error code. /// /// The texture *must* be created with the texture access: /// `sdl2::render::TextureAccess::Target`. /// Using a texture which was not created with the texture access `Target` is undefined /// behavior. /// /// # Examples /// /// The example below changes a newly created `Texture` to be a 150-by-150 black texture with a /// 50-by-50 red square in the middle. /// /// ```rust,no_run /// # use sdl2::render::{Canvas, Texture}; /// # use sdl2::video::Window; /// # use sdl2::pixels::Color; /// # use sdl2::rect::Rect; /// # let mut canvas : Canvas<Window> = unimplemented!(); /// let texture_creator = canvas.texture_creator(); /// let mut texture = texture_creator /// .create_texture_target(texture_creator.default_pixel_format(), 150, 150) /// .unwrap(); /// let result = canvas.with_texture_canvas(&mut texture, |texture_canvas| { /// texture_canvas.set_draw_color(Color::RGBA(0, 0, 0, 255)); /// texture_canvas.clear(); /// texture_canvas.set_draw_color(Color::RGBA(255, 0, 0, 255)); /// texture_canvas.fill_rect(Rect::new(50, 50, 50, 50)).unwrap(); /// }); /// ``` /// pub fn with_texture_canvas<F>(&mut self, texture: &mut Texture, f: F) -> Result<(), TargetRenderError> where for<'r> F: FnOnce(&'r mut Canvas<T>,) { if self.render_target_supported() { let target = unsafe { self.get_raw_target() }; unsafe { self.set_raw_target(texture.raw) } .map_err(TargetRenderError::SdlError)?; f(self); unsafe { self.set_raw_target(target) } .map_err(TargetRenderError::SdlError)?; Ok(()) } else { Err(TargetRenderError::NotSupported) } } /// Same as `with_texture_canvas`, but allows to change multiple `Texture`s at once with the /// least amount of overhead. It means that between every iteration the Target is not reset to /// the source, and that the fact that the Canvas supports render target isn't checked every /// iteration either; the check is actually only done once, at the beginning, avoiding useless /// checks. /// /// The closure is run once for every `Texture` sent as parameter. /// /// The main changes from `with_texture_canvas` is that is takes an `Iterator` of `(&mut /// Texture, U)`, where U is a type defined by the user. The closure takes a `&mut Canvas`, and /// `&U` as arguments instead of a simple `&mut Canvas`. This user-defined type allows you to /// keep track of what to do with the Canvas you have received in the closure. /// /// You will usually want to keep track of the number, a property, or anything that will allow /// you to uniquely track this `Texture`, but it can also be an empty struct or `()` as well! /// /// # Examples /// /// Let's create two textures, one which will be yellow, and the other will be white /// /// ```rust,no_run /// # use sdl2::pixels::Color; /// # use sdl2::rect::Rect; /// # use sdl2::video::Window; /// # use sdl2::render::{Canvas, Texture}; /// # let mut canvas : Canvas<Window> = unimplemented!(); /// let texture_creator = canvas.texture_creator(); /// enum TextureColor { /// Yellow, /// White, /// }; /// /// let mut square_texture1 : Texture = /// texture_creator.create_texture_target(None, 100, 100).unwrap(); /// let mut square_texture2 : Texture = /// texture_creator.create_texture_target(None, 100, 100).unwrap(); /// let textures : Vec<(&mut Texture, TextureColor)> = vec![ /// (&mut square_texture1, TextureColor::Yellow), /// (&mut square_texture2, TextureColor::White) /// ]; /// let result : Result<(), _> = /// canvas.with_multiple_texture_canvas(textures.iter(), |texture_canvas, user_context| { /// match *user_context { /// TextureColor::White => { /// texture_canvas.set_draw_color(Color::RGB(255, 255, 255)); /// }, /// TextureColor::Yellow => { /// texture_canvas.set_draw_color(Color::RGB(255, 255, 0)); /// } /// }; /// texture_canvas.clear(); /// }); /// // square_texture1 is now Yellow and square_texture2 is now White! /// ``` /// /// #[cfg(not(feature = "unsafe_textures"))] pub fn with_multiple_texture_canvas<'t : 'a, 'a : 's, 's, I, F, U: 's>(&mut self, textures: I, mut f: F) -> Result<(), TargetRenderError> where for<'r> F: FnMut(&'r mut Canvas<T>, &U), I: Iterator<Item=&'s (&'a mut Texture<'t>, U)> { if self.render_target_supported() { let target = unsafe { self.get_raw_target() }; for &(ref texture, ref user_context) in textures { unsafe { self.set_raw_target(texture.raw) } .map_err(TargetRenderError::SdlError)?; f(self, user_context); } // reset the target to its source unsafe { self.set_raw_target(target) } .map_err(TargetRenderError::SdlError)?; Ok(()) } else { Err(TargetRenderError::NotSupported) } } #[cfg(feature = "unsafe_textures")] pub fn with_multiple_texture_canvas<'a : 's, 's, I, F, U: 's>(&mut self, textures: I, mut f: F) -> Result<(), TargetRenderError> where for<'r> F: FnMut(&'r mut Canvas<T>, &U), I: Iterator<Item=&'s (&'a mut Texture, U)> { if self.render_target_supported() { for &(ref texture, ref user_context) in textures { unsafe { self.set_raw_target(texture.raw) } .map_err(|e| TargetRenderError::SdlError(e))?; f(self, &user_context); } // reset the target to its source unsafe { self.set_raw_target(ptr::null_mut()) } .map_err(|e| TargetRenderError::SdlError(e))?; Ok(()) } else { Err(TargetRenderError::NotSupported) } } } /// Creates Textures that cannot outlive the creator /// /// The `TextureCreator` does not hold a lifetime to its Canvas by design choice. /// /// If a `Canvas` is dropped before its `TextureCreator`, it is still safe to use. /// /// It is, however, useless. /// /// Any `Texture` created here can only be drawn onto the original `Canvas`. A `Texture` used in a /// `Canvas` must come from a `TextureCreator` coming from that same `Canvas`. Using a `Texture` to /// render to a `Canvas` not being the parent of the `Texture`'s `TextureCreator` is undefined /// behavior. pub struct TextureCreator<T> { context: Rc<RendererContext<T>>, default_pixel_format: PixelFormatEnum, } /// The type that allows you to build Window-based renderers. /// /// By default, the renderer builder will prioritize for a hardware-accelerated /// renderer, which is probably what you want. pub struct CanvasBuilder { window: Window, index: Option<u32>, renderer_flags: u32, } impl CanvasBuilder { /// Initializes a new `CanvasBuilder`. pub fn new(window: Window) -> CanvasBuilder { CanvasBuilder { window, // -1 means to initialize the first rendering driver supporting the // renderer flags index: None, // no flags gives priority to available SDL_RENDERER_ACCELERATED // renderers renderer_flags: 0, } } /// Builds the renderer. pub fn build(self) -> Result<WindowCanvas, IntegerOrSdlError> { use crate::common::IntegerOrSdlError::*; let index = match self.index { None => -1, Some(index) => validate_int(index, "index")?, }; let raw = unsafe { sys::SDL_CreateRenderer(self.window.raw(), index, self.renderer_flags) }; if raw.is_null() { Err(SdlError(get_error())) } else { let context = Rc::new(unsafe { RendererContext::from_ll(raw, self.window.context()) }); let default_pixel_format = self.window.window_pixel_format(); Ok(Canvas { context, target: self.window, default_pixel_format, }) } } /// Sets the index of the rendering driver to initialize. /// If you desire the first rendering driver to support the flags provided, /// or if you're translating code from C which passes -1 for the index, /// **do not** invoke the `index` method. pub fn index(mut self, index: u32) -> CanvasBuilder { self.index = Some(index); self } /// Set the renderer to a software fallback. /// This flag is accumulative, and may be specified with other flags. pub fn software(mut self) -> CanvasBuilder { self.renderer_flags |= sys::SDL_RendererFlags::SDL_RENDERER_SOFTWARE as u32; self } /// Set the renderer to use hardware acceleration. /// This flag is accumulative, and may be specified with other flags. pub fn accelerated(mut self) -> CanvasBuilder { self.renderer_flags |= sys::SDL_RendererFlags::SDL_RENDERER_ACCELERATED as u32; self } /// Synchronize renderer `present` method calls with the refresh rate. /// This flag is accumulative, and may be specified with other flags. pub fn present_vsync(mut self) -> CanvasBuilder { self.renderer_flags |= sys::SDL_RendererFlags::SDL_RENDERER_PRESENTVSYNC as u32; self } /// Set the renderer to support rendering to a texture. /// This flag is accumulative, and may be specified with other flags. pub fn target_texture(mut self) -> CanvasBuilder { self.renderer_flags |= sys::SDL_RendererFlags::SDL_RENDERER_TARGETTEXTURE as u32; self } } #[derive(Debug)] pub enum TextureValueError { WidthOverflows(u32), HeightOverflows(u32), WidthMustBeMultipleOfTwoForFormat(u32, PixelFormatEnum), SdlError(String), } impl fmt::Display for TextureValueError { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { use self::TextureValueError::*; match *self { WidthOverflows(value) => write!(f, "Integer width overflows ({})", value), HeightOverflows(value) => write!(f, "Integer height overflows ({})", value), WidthMustBeMultipleOfTwoForFormat(value, format) => { write!(f, "Texture width must be multiple of two for pixel format '{:?}' ({})", format, value) } SdlError(ref e) => write!(f, "SDL error: {}", e), } } } impl Error for TextureValueError { fn description(&self) -> &str { use self::TextureValueError::*; match *self { WidthOverflows(_) => "texture width overflow", HeightOverflows(_) => "texture height overflow", WidthMustBeMultipleOfTwoForFormat(..) => "texture width must be multiple of two", SdlError(ref e) => e, } } } fn ll_create_texture(context: *mut sys::SDL_Renderer, pixel_format: PixelFormatEnum, access: TextureAccess, width: u32, height: u32) -> Result<*mut sys::SDL_Texture, TextureValueError> { use self::TextureValueError::*; let w = match validate_int(width, "width") { Ok(w) => w, Err(_) => return Err(WidthOverflows(width)), }; let h = match validate_int(height, "height") { Ok(h) => h, Err(_) => return Err(HeightOverflows(height)), }; // If the pixel format is YUV 4:2:0 and planar, the width and height must // be multiples-of-two. See issue #334 for details. match pixel_format { PixelFormatEnum::YV12 | PixelFormatEnum::IYUV => { if w % 2 != 0 || h % 2 != 0 { return Err(WidthMustBeMultipleOfTwoForFormat(width, pixel_format)); } } _ => (), }; Ok(unsafe { sys::SDL_CreateTexture(context, pixel_format as u32, access as c_int, w, h) }) } /// Texture-creating methods for the renderer impl<T> TextureCreator<T> { pub fn raw(&self) -> *mut sys::SDL_Renderer { self.context.raw() } pub fn default_pixel_format(&self) -> PixelFormatEnum { self.default_pixel_format } /// Creates a texture for a rendering context. /// /// If format is `None`, the format will be the one the parent Window or Surface uses. /// /// If format is `Some(pixel_format)`, the default will be overridden, and the texture will be /// created with the specified format if possible. If the PixelFormat is not supported, this /// will return an error. /// /// You should prefer the default format if possible to have performance gains and to avoid /// unsupported Pixel Formats that can cause errors. However, be careful with the default /// `PixelFormat` if you want to create transparent textures. pub fn create_texture<F>(&self, format: F, access: TextureAccess, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { use self::TextureValueError::*; let format: PixelFormatEnum = format.into().unwrap_or(self.default_pixel_format); let result = ll_create_texture(self.context.raw(), format, access, width, height)?; if result.is_null() { Err(SdlError(get_error())) } else { unsafe { Ok(self.raw_create_texture(result)) } } } #[inline] /// Shorthand for `create_texture(format, TextureAccess::Static, width, height)` pub fn create_texture_static<F>(&self, format: F, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { self.create_texture(format, TextureAccess::Static, width, height) } #[inline] /// Shorthand for `create_texture(format, TextureAccess::Streaming, width, height)` pub fn create_texture_streaming<F>(&self, format: F, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { self.create_texture(format, TextureAccess::Streaming, width, height) } #[inline] /// Shorthand for `create_texture(format, TextureAccess::Target, width, height)` pub fn create_texture_target<F>(&self, format: F, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { self.create_texture(format, TextureAccess::Target, width, height) } /// Creates a texture from an existing surface. /// /// # Remarks /// /// The access hint for the created texture is [`TextureAccess::Static`]. /// /// ```no_run /// use sdl2::pixels::PixelFormatEnum; /// use sdl2::surface::Surface; /// use sdl2::render::{Canvas, Texture}; /// use sdl2::video::Window; /// /// // We init systems. /// let sdl_context = sdl2::init().expect("failed to init SDL"); /// let video_subsystem = sdl_context.video().expect("failed to get video context"); /// /// // We create a window. /// let window = video_subsystem.window("sdl2 demo", 800, 600) /// .build() /// .expect("failed to build window"); /// /// // We get the canvas from which we can get the `TextureCreator`. /// let mut canvas: Canvas<Window> = window.into_canvas() /// .build() /// .expect("failed to build window's canvas"); /// let texture_creator = canvas.texture_creator(); /// /// let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap(); /// let texture = texture_creator.create_texture_from_surface(surface).unwrap(); /// ``` pub fn create_texture_from_surface<S: AsRef<SurfaceRef>> (&self, surface: S) -> Result<Texture, TextureValueError> { use self::TextureValueError::*; let result = unsafe { sys::SDL_CreateTextureFromSurface(self.context.raw, surface.as_ref().raw()) }; if result.is_null() { Err(SdlError(get_error())) } else { unsafe { Ok(self.raw_create_texture(result)) } } } /// Create a texture from its raw `SDL_Texture`. #[cfg(not(feature = "unsafe_textures"))] #[inline] pub const unsafe fn raw_create_texture(&self, raw: *mut sys::SDL_Texture) -> Texture { Texture { raw, _marker: PhantomData, } } /// Create a texture from its raw `SDL_Texture`. Should be used with care. #[cfg(feature = "unsafe_textures")] pub const unsafe fn raw_create_texture(&self, raw: *mut sys::SDL_Texture) -> Texture { Texture { raw, } } } /// Drawing methods impl<T: RenderTarget> Canvas<T> { pub fn raw(&self) -> *mut sys::SDL_Renderer { self.context.raw() } /// Sets the color used for drawing operations (Rect, Line and Clear). pub fn set_draw_color<C: Into<pixels::Color>>(&mut self, color: C) { let (r, g, b, a) = color.into().rgba(); let ret = unsafe { sys::SDL_SetRenderDrawColor(self.raw, r, g, b, a) }; // Should only fail on an invalid renderer if ret != 0 { panic!(get_error()) } } /// Gets the color used for drawing operations (Rect, Line and Clear). pub fn draw_color(&self) -> pixels::Color { let (mut r, mut g, mut b, mut a) = (0, 0, 0, 0); let ret = unsafe { sys::SDL_GetRenderDrawColor(self.context.raw, &mut r, &mut g, &mut b, &mut a) }; // Should only fail on an invalid renderer if ret != 0 { panic!(get_error()) } else { pixels::Color::RGBA(r, g, b, a) } } /// Sets the blend mode used for drawing operations (Fill and Line). pub fn set_blend_mode(&mut self, blend: BlendMode) { let ret = unsafe { sys::SDL_SetRenderDrawBlendMode(self.context.raw, transmute(blend as u32)) }; // Should only fail on an invalid renderer if ret != 0 { panic!(get_error()) } } /// Gets the blend mode used for drawing operations. pub fn blend_mode(&self) -> BlendMode { let mut blend: MaybeUninit<SDL_BlendMode> = mem::MaybeUninit::uninit(); let ret = unsafe { sys::SDL_GetRenderDrawBlendMode(self.context.raw, blend.as_mut_ptr()) }; // Should only fail on an invalid renderer if ret != 0 { panic!(get_error()) } else { let blend = unsafe { blend.assume_init() }; BlendMode::try_from(blend as u32).unwrap() } } /// Clears the current rendering target with the drawing color. pub fn clear(&mut self) { let ret = unsafe { sys::SDL_RenderClear(self.context.raw) }; if ret != 0 { panic!("Could not clear: {}", get_error()) } } /// Updates the screen with any rendering performed since the previous call. /// /// SDL's rendering functions operate on a backbuffer; that is, calling a /// rendering function such as `draw_line()` does not directly put a line on /// the screen, but rather updates the backbuffer. /// As such, you compose your entire scene and present the composed /// backbuffer to the screen as a complete picture. pub fn present(&mut self) { unsafe { sys::SDL_RenderPresent(self.context.raw) } } /// Gets the output size of a rendering context. pub fn output_size(&self) -> Result<(u32, u32), String> { let mut width = 0; let mut height = 0; let result = unsafe { sys::SDL_GetRendererOutputSize(self.context.raw, &mut width, &mut height) }; if result == 0 { Ok((width as u32, height as u32)) } else { Err(get_error()) } } /// Sets a device independent resolution for rendering. pub fn set_logical_size(&mut self, width: u32, height: u32) -> Result<(), IntegerOrSdlError> { use crate::common::IntegerOrSdlError::*; let width = validate_int(width, "width")?; let height = validate_int(height, "height")?; let result = unsafe { sys::SDL_RenderSetLogicalSize(self.context.raw, width, height) }; match result { 0 => Ok(()), _ => Err(SdlError(get_error())), } } /// Gets device independent resolution for rendering. pub fn logical_size(&self) -> (u32, u32) { let mut width = 0; let mut height = 0; unsafe { sys::SDL_RenderGetLogicalSize(self.context.raw, &mut width, &mut height) }; (width as u32, height as u32) } /// Sets the drawing area for rendering on the current target. pub fn set_viewport<R: Into<Option<Rect>>>(&mut self, rect: R) { let ptr = match rect.into() { Some(ref rect) => rect.raw(), None => ptr::null(), }; let ret = unsafe { sys::SDL_RenderSetViewport(self.context.raw, ptr) }; if ret != 0 { panic!("Could not set viewport: {}", get_error()) } } /// Gets the drawing area for the current target. pub fn viewport(&self) -> Rect { let mut rect = mem::MaybeUninit::uninit(); unsafe { sys::SDL_RenderGetViewport(self.context.raw, rect.as_mut_ptr()) }; let rect = unsafe { rect.assume_init() }; Rect::from_ll(rect) } /// Sets the clip rectangle for rendering on the specified target. /// /// If the rectangle is `None`, clipping will be disabled. pub fn set_clip_rect<R: Into<Option<Rect>>>(&mut self, rect: R) { let ret = unsafe { sys::SDL_RenderSetClipRect(self.context.raw, match rect.into() { Some(ref rect) => rect.raw(), None => ptr::null(), }) }; if ret != 0 { panic!("Could not set clip rect: {}", get_error()) } } /// Gets the clip rectangle for the current target. /// /// Returns `None` if clipping is disabled. pub fn clip_rect(&self) -> Option<Rect> { let mut raw = mem::MaybeUninit::uninit(); unsafe { sys::SDL_RenderGetClipRect(self.context.raw, raw.as_mut_ptr()) }; let raw = unsafe { raw.assume_init() }; if raw.w == 0 || raw.h == 0 { None } else { Some(Rect::from_ll(raw)) } } /// Sets the drawing scale for rendering on the current target. pub fn set_scale(&mut self, scale_x: f32, scale_y: f32) -> Result<(), String> { let ret = unsafe { sys::SDL_RenderSetScale(self.context.raw, scale_x, scale_y) }; // Should only fail on an invalid renderer if ret != 0 { Err(get_error()) } else { Ok(()) } } /// Gets the drawing scale for the current target. pub fn scale(&self) -> (f32, f32) { let mut scale_x = 0.0; let mut scale_y = 0.0; unsafe { sys::SDL_RenderGetScale(self.context.raw, &mut scale_x, &mut scale_y) }; (scale_x, scale_y) } /// Draws a point on the current rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn draw_point<P: Into<Point>>(&mut self, point: P) -> Result<(), String> { let point = point.into(); let result = unsafe { sys::SDL_RenderDrawPoint(self.context.raw, point.x(), point.y()) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Draws multiple points on the current rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn draw_points<'a, P: Into<&'a [Point]>>(&mut self, points: P) -> Result<(), String> { let points = points.into(); let result = unsafe { sys::SDL_RenderDrawPoints(self.context.raw, Point::raw_slice(points), points.len() as c_int) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Draws a line on the current rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn draw_line<P1: Into<Point>, P2: Into<Point>>(&mut self, start: P1, end: P2) -> Result<(), String> { let start = start.into(); let end = end.into(); let result = unsafe { sys::SDL_RenderDrawLine(self.context.raw, start.x(), start.y(), end.x(), end.y()) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Draws a series of connected lines on the current rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn draw_lines<'a, P: Into<&'a [Point]>>(&mut self, points: P) -> Result<(), String> { let points = points.into(); let result = unsafe { sys::SDL_RenderDrawLines(self.context.raw, Point::raw_slice(points), points.len() as c_int) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Draws a rectangle on the current rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn draw_rect(&mut self, rect: Rect) -> Result<(), String> { let result = unsafe { sys::SDL_RenderDrawRect(self.context.raw, rect.raw()) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Draws some number of rectangles on the current rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn draw_rects(&mut self, rects: &[Rect]) -> Result<(), String> { let result = unsafe { sys::SDL_RenderDrawRects(self.context.raw, Rect::raw_slice(rects), rects.len() as c_int) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Fills a rectangle on the current rendering target with the drawing /// color. /// Passing None will fill the entire rendering target. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn fill_rect<R: Into<Option<Rect>>>(&mut self, rect: R) -> Result<(), String> { let result = unsafe { sys::SDL_RenderFillRect(self.context.raw, rect.into() .as_ref() .map(|r| r.raw()) .unwrap_or(ptr::null())) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Fills some number of rectangles on the current rendering target with /// the drawing color. /// Errors if drawing fails for any reason (e.g. driver failure) pub fn fill_rects(&mut self, rects: &[Rect]) -> Result<(), String> { let result = unsafe { sys::SDL_RenderFillRects(self.context.raw, Rect::raw_slice(rects), rects.len() as c_int) }; if result != 0 { Err(get_error()) } else { Ok(()) } } /// Copies a portion of the texture to the current rendering target. /// /// * If `src` is `None`, the entire texture is copied. /// * If `dst` is `None`, the texture will be stretched to fill the given /// rectangle. /// /// Errors if drawing fails for any reason (e.g. driver failure), /// or if the provided texture does not belong to the renderer. pub fn copy<R1, R2>(&mut self, texture: &Texture, src: R1, dst: R2) -> Result<(), String> where R1: Into<Option<Rect>>, R2: Into<Option<Rect>> { let ret = unsafe { sys::SDL_RenderCopy(self.context.raw, texture.raw, match src.into() { Some(ref rect) => rect.raw(), None => ptr::null(), }, match dst.into() { Some(ref rect) => rect.raw(), None => ptr::null(), }) }; if ret != 0 { Err(get_error()) } else { Ok(()) } } /// Copies a portion of the texture to the current rendering target, /// optionally rotating it by angle around the given center and also /// flipping it top-bottom and/or left-right. /// /// * If `src` is `None`, the entire texture is copied. /// * If `dst` is `None`, the texture will be stretched to fill the given /// rectangle. /// * If `center` is `None`, rotation will be done around the center point /// of `dst`, or `src` if `dst` is None. /// /// Errors if drawing fails for any reason (e.g. driver failure), /// if the provided texture does not belong to the renderer, /// or if the driver does not support RenderCopyEx. pub fn copy_ex<R1, R2, P>(&mut self, texture: &Texture, src: R1, dst: R2, angle: f64, center: P, flip_horizontal: bool, flip_vertical: bool) -> Result<(), String> where R1: Into<Option<Rect>>, R2: Into<Option<Rect>>, P: Into<Option<Point>> { use crate::sys::SDL_RendererFlip::*; let flip = unsafe { match (flip_horizontal, flip_vertical) { (false, false) => SDL_FLIP_NONE, (true, false) => SDL_FLIP_HORIZONTAL, (false, true) => SDL_FLIP_VERTICAL, (true, true) => transmute::<u32, sys::SDL_RendererFlip>( transmute::<sys::SDL_RendererFlip, u32>(SDL_FLIP_HORIZONTAL) | transmute::<sys::SDL_RendererFlip, u32>(SDL_FLIP_VERTICAL) ), }}; let ret = unsafe { sys::SDL_RenderCopyEx(self.context.raw, texture.raw, match src.into() { Some(ref rect) => rect.raw(), None => ptr::null(), }, match dst.into() { Some(ref rect) => rect.raw(), None => ptr::null(), }, angle as c_double, match center.into() { Some(ref point) => point.raw(), None => ptr::null(), }, flip) }; if ret != 0 { Err(get_error()) } else { Ok(()) } } /// Reads pixels from the current rendering target. /// # Remarks /// WARNING: This is a very slow operation, and should not be used frequently. pub fn read_pixels<R: Into<Option<Rect>>>(&self, rect: R, format: pixels::PixelFormatEnum) -> Result<Vec<u8>, String> { unsafe { let rect = rect.into(); let (actual_rect, w, h) = match rect { Some(ref rect) => (rect.raw(), rect.width() as usize, rect.height() as usize), None => { let (w, h) = self.output_size()?; (ptr::null(), w as usize, h as usize) } }; let pitch = w * format.byte_size_per_pixel(); // calculated pitch let size = format.byte_size_of_pixels(w * h); let mut pixels = Vec::with_capacity(size); pixels.set_len(size); // Pass the interior of `pixels: Vec<u8>` to SDL let ret = { sys::SDL_RenderReadPixels(self.context.raw, actual_rect, format as u32, pixels.as_mut_ptr() as *mut c_void, pitch as c_int) }; if ret == 0 { Ok(pixels) } else { Err(get_error()) } } } /// Creates a texture for a rendering context. /// /// If format is `None`, the format will be the one the parent Window or Surface uses. /// /// If format is `Some(pixel_format)` /// created with the specified format if possible. If the PixelFormat is not supported, this /// will return an error. /// /// You should prefer the default format if possible to have performance gains and to avoid /// unsupported Pixel Formats that can cause errors. However, be careful with the default /// `PixelFormat` if you want to create transparent textures. /// /// # Notes /// /// Note that this method is only accessible in Canvas with the `unsafe_textures` feature, /// because lifetimes otherwise prevent `Canvas` from creating and accessing `Texture`s at the /// same time. #[cfg(feature = "unsafe_textures")] pub fn create_texture<F>(&self, format: F, access: TextureAccess, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { use self::TextureValueError::*; let format: PixelFormatEnum = format.into().unwrap_or(self.default_pixel_format); let result = ll_create_texture(self.context.raw(), format, access, width, height)?; if result.is_null() { Err(SdlError(get_error())) } else { unsafe { Ok(self.raw_create_texture(result)) } } } /// Shorthand for `create_texture(format, TextureAccess::Static, width, height)` /// /// # Notes /// /// Note that this method is only accessible in Canvas with the `unsafe_textures` feature. #[cfg(feature = "unsafe_textures")] #[inline] pub fn create_texture_static<F>(&self, format: F, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { self.create_texture(format, TextureAccess::Static, width, height) } /// Shorthand for `create_texture(format, TextureAccess::Streaming, width, height)` /// /// # Notes /// /// Note that this method is only accessible in Canvas with the `unsafe_textures` feature. #[cfg(feature = "unsafe_textures")] #[inline] pub fn create_texture_streaming<F>(&self, format: F, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { self.create_texture(format, TextureAccess::Streaming, width, height) } /// Shorthand for `create_texture(format, TextureAccess::Target, width, height)` /// /// # Notes /// /// Note that this method is only accessible in Canvas with the `unsafe_textures` feature. #[cfg(feature = "unsafe_textures")] #[inline] pub fn create_texture_target<F>(&self, format: F, width: u32, height: u32) -> Result<Texture, TextureValueError> where F: Into<Option<PixelFormatEnum>> { self.create_texture(format, TextureAccess::Target, width, height) } /// Creates a texture from an existing surface. /// /// # Remarks /// /// The access hint for the created texture is `TextureAccess::Static`. /// /// # Notes /// /// Note that this method is only accessible in Canvas with the `unsafe_textures` feature. #[cfg(feature = "unsafe_textures")] pub fn create_texture_from_surface<S: AsRef<SurfaceRef>> (&self, surface: S) -> Result<Texture, TextureValueError> { use self::TextureValueError::*; let result = unsafe { sys::SDL_CreateTextureFromSurface(self.context.raw, surface.as_ref().raw()) }; if result.is_null() { Err(SdlError(get_error())) } else { unsafe { Ok(self.raw_create_texture(result)) } } } #[cfg(feature = "unsafe_textures")] /// Create a texture from its raw `SDL_Texture`. Should be used with care. /// /// # Notes /// /// Note that this method is only accessible in Canvas with the `unsafe_textures` feature. pub unsafe fn raw_create_texture(&self, raw: *mut sys::SDL_Texture) -> Texture { Texture { raw, } } } #[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)] pub struct TextureQuery { pub format: pixels::PixelFormatEnum, pub access: TextureAccess, pub width: u32, pub height: u32, } /// A texture for a rendering context. /// /// Every Texture is owned by a `TextureCreator` or `Canvas` (the latter is only possible with the /// `unsafe_textures` feature). /// /// # Differences between with and without `unsafe_textures` feature /// /// Without the `unsafe_textures`, a texture is owned by a `TextureCreator` and a `Texture` cannot /// outlive its parent `TextureCreator` thanks to lifetimes. A texture is destroyed via its `Drop` /// implementation. While this is the most "Rust"-y way of doing things currently, it is pretty /// cumbersome to use in some cases. /// /// That is why the feature `unsafe_textures` was brought to life: the lifetimes are gone, meaning /// that `Texture`s *can* outlive their parents. That means that the `Texture`s are not destroyed /// on `Drop`, but destroyed when their parents are. That means if you create 10 000 textures with /// this feature, they will only be destroyed after you drop the `Canvas` and every /// `TextureCreator` linked to it. While this feature is enabled, this is the safest way to free /// the memory taken by the `Texture`s, but there is still another, unsafe way to destroy the /// `Texture` before its `Canvas`: the method `destroy`. This method is unsafe because *you* have /// to make sure the parent `Canvas` or `TextureCreator` is still alive while calling this method. /// /// **Calling the `destroy` method while no parent is alive is undefined behavior** /// /// With the `unsafe_textures` feature, a `Texture` can be safely accessed (but not destroyed) after /// the `Canvas` is dropped, but since any access (except `destroy`) requires the original `Canvas`, /// it is not possible to access a `Texture` while the `Canvas` is dropped. #[cfg(feature = "unsafe_textures")] pub struct Texture { raw: *mut sys::SDL_Texture, } /// A texture for a rendering context. /// /// Every Texture is owned by a `TextureCreator`. Internally, a texture is destroyed via its `Drop` /// implementation. A texture can only be used by the `Canvas` it was originally created from, it /// is undefined behavior otherwise. #[cfg(not(feature = "unsafe_textures"))] pub struct Texture<'r> { raw: *mut sys::SDL_Texture, _marker: PhantomData<&'r ()>, } #[cfg(not(feature = "unsafe_textures"))] impl<'r> Drop for Texture<'r> { fn drop(&mut self) { unsafe { sys::SDL_DestroyTexture(self.raw); } } } #[cfg(feature = "unsafe_textures")] impl Texture { /// Destroy the Texture and its representation /// in the Renderer. This will most likely /// mean that the renderer engine will free video /// memory that was allocated for this texture. /// /// This method is unsafe because since Texture does not have /// a lifetime, it is legal in Rust to make this texture live /// longer than the Renderer. It is however illegal to destroy a SDL_Texture /// after its SDL_Renderer, therefore this function is unsafe because /// of this. /// /// Note however that you don't *have* to destroy a Texture before its Canvas, /// since whenever Canvas is destroyed, the SDL implementation will automatically /// destroy all the children Textures of that Canvas. /// /// **Calling this method while no parent is alive is undefined behavior** pub unsafe fn destroy(self) { sys::SDL_DestroyTexture(self.raw) } } #[derive(Debug)] pub enum UpdateTextureError { PitchOverflows(usize), PitchMustBeMultipleOfTwoForFormat(usize, PixelFormatEnum), XMustBeMultipleOfTwoForFormat(i32, PixelFormatEnum), YMustBeMultipleOfTwoForFormat(i32, PixelFormatEnum), WidthMustBeMultipleOfTwoForFormat(u32, PixelFormatEnum), HeightMustBeMultipleOfTwoForFormat(u32, PixelFormatEnum), SdlError(String), } impl fmt::Display for UpdateTextureError { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { use self::UpdateTextureError::*; match *self { PitchOverflows(value) => write!(f, "Pitch overflows ({})", value), PitchMustBeMultipleOfTwoForFormat(value, format) => { write!(f, "Pitch must be multiple of two for pixel format '{:?}' ({})", format, value) } XMustBeMultipleOfTwoForFormat(value, format) => { write!(f, "X must be multiple of two for pixel format '{:?}' ({})", format, value) } YMustBeMultipleOfTwoForFormat(value, format) => { write!(f, "Y must be multiple of two for pixel format '{:?}' ({})", format, value) } WidthMustBeMultipleOfTwoForFormat(value, format) => { write!(f, "Width must be multiple of two for pixel format '{:?}' ({})", format, value) } HeightMustBeMultipleOfTwoForFormat(value, format) => { write!(f, "Height must be multiple of two for pixel format '{:?}' ({})", format, value) } SdlError(ref e) => write!(f, "SDL error: {}", e), } } } impl Error for UpdateTextureError { fn description(&self) -> &str { use self::UpdateTextureError::*; match *self { PitchOverflows(_) => "pitch overflow", PitchMustBeMultipleOfTwoForFormat(..) => "pitch must be multiple of two", XMustBeMultipleOfTwoForFormat(..) => "x must be multiple of two", YMustBeMultipleOfTwoForFormat(..) => "y must be multiple of two", WidthMustBeMultipleOfTwoForFormat(..) => "width must be multiple of two", HeightMustBeMultipleOfTwoForFormat(..) => "height must be multiple of two", SdlError(ref e) => e, } } } #[derive(Debug)] pub enum UpdateTextureYUVError { PitchOverflows { plane: &'static str, value: usize }, InvalidPlaneLength { plane: &'static str, length: usize, pitch: usize, height: usize, }, XMustBeMultipleOfTwoForFormat(i32), YMustBeMultipleOfTwoForFormat(i32), WidthMustBeMultipleOfTwoForFormat(u32), HeightMustBeMultipleOfTwoForFormat(u32), RectNotInsideTexture(Rect), SdlError(String), } impl fmt::Display for UpdateTextureYUVError { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { use self::UpdateTextureYUVError::*; match *self { PitchOverflows { plane, value } => { write!(f, "Pitch overflows on {} plane ({})", plane, value) } InvalidPlaneLength { plane, length, pitch, height, } => { write!(f, "The {} plane is wrong length ({}, should be {} * {})", plane, length, pitch, height) } XMustBeMultipleOfTwoForFormat(value) => { write!(f, "X must be multiple of two ({})", value) } YMustBeMultipleOfTwoForFormat(value) => { write!(f, "Y must be multiple of two ({})", value) } WidthMustBeMultipleOfTwoForFormat(value) => { write!(f, "Width must be multiple of two ({})", value) } HeightMustBeMultipleOfTwoForFormat(value) => { write!(f, "Height must be multiple of two ({})", value) } RectNotInsideTexture(_) => write!(f, "Rect must be inside texture"), SdlError(ref e) => write!(f, "SDL error: {}", e), } } } impl Error for UpdateTextureYUVError { fn description(&self) -> &str { use self::UpdateTextureYUVError::*; match *self { PitchOverflows { .. } => "pitch overflow", InvalidPlaneLength { .. } => "invalid plane length", XMustBeMultipleOfTwoForFormat(_) => "x must be multiple of two", YMustBeMultipleOfTwoForFormat(_) => "y must be multiple of two", WidthMustBeMultipleOfTwoForFormat(_) => "width must be multiple of two", HeightMustBeMultipleOfTwoForFormat(_) => "height must be multiple of two", RectNotInsideTexture(_) => "rect must be inside texture", SdlError(ref e) => e, } } } struct InternalTexture { raw: *mut sys::SDL_Texture, } impl InternalTexture { pub fn query(&self) -> TextureQuery { let mut format = 0; let mut access = 0; let mut width = 0; let mut height = 0; let ret = unsafe { sys::SDL_QueryTexture(self.raw, &mut format, &mut access, &mut width, &mut height) }; // Should only fail on an invalid texture if ret != 0 { panic!(get_error()) } else { TextureQuery { format: PixelFormatEnum::try_from(format as u32).unwrap(), access: TextureAccess::try_from(access as u32).unwrap(), width: width as u32, height: height as u32, } } } pub fn set_color_mod(&mut self, red: u8, green: u8, blue: u8) { let ret = unsafe { sys::SDL_SetTextureColorMod(self.raw, red, green, blue) }; if ret != 0 { panic!("Error setting color mod: {}", get_error()) } } pub fn color_mod(&self) -> (u8, u8, u8) { let (mut r, mut g, mut b) = (0, 0, 0); let ret = unsafe { sys::SDL_GetTextureColorMod(self.raw, &mut r, &mut g, &mut b) }; // Should only fail on an invalid texture if ret != 0 { panic!(get_error()) } else { (r, g, b) } } pub fn set_alpha_mod(&mut self, alpha: u8) { let ret = unsafe { sys::SDL_SetTextureAlphaMod(self.raw, alpha) }; if ret != 0 { panic!("Error setting alpha mod: {}", get_error()) } } pub fn alpha_mod(&self) -> u8 { let mut alpha = 0; let ret = unsafe { sys::SDL_GetTextureAlphaMod(self.raw, &mut alpha) }; // Should only fail on an invalid texture if ret != 0 { panic!(get_error()) } else { alpha } } pub fn set_blend_mode(&mut self, blend: BlendMode) { let ret = unsafe { sys::SDL_SetTextureBlendMode(self.raw, transmute(blend as u32)) }; if ret != 0 { panic!("Error setting blend: {}", get_error()) } } pub fn blend_mode(&self) -> BlendMode { let mut blend: MaybeUninit<SDL_BlendMode> = mem::MaybeUninit::uninit(); let ret = unsafe { sys::SDL_GetTextureBlendMode(self.raw, blend.as_mut_ptr()) }; // Should only fail on an invalid texture if ret != 0 { panic!(get_error()) } else { let blend = unsafe { blend.assume_init() }; BlendMode::try_from(blend as u32).unwrap() } } pub fn update<R>(&mut self, rect: R, pixel_data: &[u8], pitch: usize) -> Result<(), UpdateTextureError> where R: Into<Option<Rect>> { use self::UpdateTextureError::*; let rect = rect.into(); let rect_raw_ptr = match rect { Some(ref rect) => rect.raw(), None => ptr::null(), }; // Check if the rectangle's position or size is odd, and if the pitch is odd. // This needs to be done in case the texture's pixel format is planar YUV. // See issue #334 for details. let TextureQuery { format, .. } = self.query(); match format { PixelFormatEnum::YV12 | PixelFormatEnum::IYUV => { if let Some(r) = rect { if r.x() % 2 != 0 { return Err(XMustBeMultipleOfTwoForFormat(r.x(), format)); } else if r.y() % 2 != 0 { return Err(YMustBeMultipleOfTwoForFormat(r.y(), format)); } else if r.width() % 2 != 0 { return Err(WidthMustBeMultipleOfTwoForFormat(r.width(), format)); } else if r.height() % 2 != 0 { return Err(HeightMustBeMultipleOfTwoForFormat(r.height(), format)); } }; if pitch % 2 != 0 { return Err(PitchMustBeMultipleOfTwoForFormat(pitch, format)); } } _ => {} } let pitch = match validate_int(pitch as u32, "pitch") { Ok(p) => p, Err(_) => return Err(PitchOverflows(pitch)), }; let result = unsafe { sys::SDL_UpdateTexture(self.raw, rect_raw_ptr, pixel_data.as_ptr() as *const _, pitch) }; if result != 0 { Err(SdlError(get_error())) } else { Ok(()) } } pub fn update_yuv<R>(&mut self, rect: R, y_plane: &[u8], y_pitch: usize, u_plane: &[u8], u_pitch: usize, v_plane: &[u8], v_pitch: usize) -> Result<(), UpdateTextureYUVError> where R: Into<Option<Rect>> { use self::UpdateTextureYUVError::*; let rect = rect.into(); let rect_raw_ptr = match rect { Some(ref rect) => rect.raw(), None => ptr::null(), }; if let Some(ref r) = rect { if r.x() % 2 != 0 { return Err(XMustBeMultipleOfTwoForFormat(r.x())); } else if r.y() % 2 != 0 { return Err(YMustBeMultipleOfTwoForFormat(r.y())); } else if r.width() % 2 != 0 { return Err(WidthMustBeMultipleOfTwoForFormat(r.width())); } else if r.height() % 2 != 0 { return Err(HeightMustBeMultipleOfTwoForFormat(r.height())); } }; // If the destination rectangle lies outside the texture boundaries, // SDL_UpdateYUVTexture will write outside allocated texture memory. let tex_info = self.query(); if let Some(ref r) = rect { let tex_rect = Rect::new(0, 0, tex_info.width, tex_info.height); let inside = match r.intersection(tex_rect) { Some(intersection) => intersection == *r, None => false, }; // The destination rectangle cannot lie outside the texture boundaries if !inside { return Err(RectNotInsideTexture(*r)); } } // We need the height in order to check the array slice lengths. // Checking the lengths can prevent buffer overruns in SDL_UpdateYUVTexture. let height = match rect { Some(ref r) => r.height(), None => tex_info.height, } as usize; //let wrong_length = if y_plane.len() != (y_pitch * height) { return Err(InvalidPlaneLength { plane: "y", length: y_plane.len(), pitch: y_pitch, height, }); } if u_plane.len() != (u_pitch * height / 2) { return Err(InvalidPlaneLength { plane: "u", length: u_plane.len(), pitch: u_pitch, height: height / 2, }); } if v_plane.len() != (v_pitch * height / 2) { return Err(InvalidPlaneLength { plane: "v", length: v_plane.len(), pitch: v_pitch, height: height / 2, }); } let y_pitch = match validate_int(y_pitch as u32, "y_pitch") { Ok(p) => p, Err(_) => { return Err(PitchOverflows { plane: "y", value: y_pitch, }) } }; let u_pitch = match validate_int(u_pitch as u32, "u_pitch") { Ok(p) => p, Err(_) => { return Err(PitchOverflows { plane: "u", value: u_pitch, }) } }; let v_pitch = match validate_int(v_pitch as u32, "v_pitch") { Ok(p) => p, Err(_) => { return Err(PitchOverflows { plane: "v", value: v_pitch, }) } }; let result = unsafe { sys::SDL_UpdateYUVTexture(self.raw, rect_raw_ptr, y_plane.as_ptr(), y_pitch, u_plane.as_ptr(), u_pitch, v_plane.as_ptr(), v_pitch) }; if result != 0 { Err(SdlError(get_error())) } else { Ok(()) } } pub fn with_lock<F, R, R2>(&mut self, rect: R2, func: F) -> Result<R, String> where F: FnOnce(&mut [u8], usize) -> R, R2: Into<Option<Rect>> { // Call to SDL to populate pixel data let loaded = unsafe { let q = self.query(); let mut pixels = ptr::null_mut(); let mut pitch = 0; let (rect_raw_ptr, height) = match rect.into() { Some(ref rect) => (rect.raw(), rect.height() as usize), None => (ptr::null(), q.height as usize), }; let ret = sys::SDL_LockTexture(self.raw, rect_raw_ptr, &mut pixels, &mut pitch); if ret == 0 { let size = q.format .byte_size_from_pitch_and_height(pitch as usize, height); Ok((::std::slice::from_raw_parts_mut(pixels as *mut u8, size), pitch)) } else { Err(get_error()) } }; match loaded { Ok((interior, pitch)) => { let result; unsafe { result = func(interior, pitch as usize); sys::SDL_UnlockTexture(self.raw); } Ok(result) } Err(e) => Err(e), } } pub unsafe fn gl_bind_texture(&mut self) -> (f32, f32) { let mut texw = 0.0; let mut texh = 0.0; if sys::SDL_GL_BindTexture(self.raw, &mut texw, &mut texh) == 0 { (texw, texh) } else { panic!("OpenGL texture binding not supported"); } } pub unsafe fn gl_unbind_texture(&mut self) { if sys::SDL_GL_UnbindTexture(self.raw) != 0 { panic!("OpenGL texture unbinding not supported"); } } pub fn gl_with_bind<R, F: FnOnce(f32, f32) -> R>(&mut self, f: F) -> R { unsafe { let mut texw = 0.0; let mut texh = 0.0; if sys::SDL_GL_BindTexture(self.raw, &mut texw, &mut texh) == 0 { let return_value = f(texw, texh); if sys::SDL_GL_UnbindTexture(self.raw) == 0 { return_value } else { // This should never happen... panic!(); } } else { panic!("OpenGL texture binding not supported"); } } } } #[cfg(not(feature = "unsafe_textures"))] impl<'r> Texture<'r> { /// Queries the attributes of the texture. #[inline] pub fn query(&self) -> TextureQuery { InternalTexture{ raw: self.raw }.query() } /// Sets an additional color value multiplied into render copy operations. #[inline] pub fn set_color_mod(&mut self, red: u8, green: u8, blue: u8) { InternalTexture{ raw: self.raw }.set_color_mod(red, green, blue) } /// Gets the additional color value multiplied into render copy operations. #[inline] pub fn color_mod(&self) -> (u8, u8, u8) { InternalTexture{ raw: self.raw }.color_mod() } /// Sets an additional alpha value multiplied into render copy operations. #[inline] pub fn set_alpha_mod(&mut self, alpha: u8) { InternalTexture{ raw: self.raw }.set_alpha_mod(alpha) } /// Gets the additional alpha value multiplied into render copy operations. #[inline] pub fn alpha_mod(&self) -> u8 { InternalTexture{ raw: self.raw }.alpha_mod() } /// Sets the blend mode used for drawing operations (Fill and Line). #[inline] pub fn set_blend_mode(&mut self, blend: BlendMode) { InternalTexture{ raw: self.raw }.set_blend_mode(blend) } /// Gets the blend mode used for texture copy operations. #[inline] pub fn blend_mode(&self) -> BlendMode { InternalTexture{ raw: self.raw }.blend_mode() } /// Updates the given texture rectangle with new pixel data. /// /// `pitch` is the number of bytes in a row of pixel data, including padding /// between lines /// /// * If `rect` is `None`, the entire texture is updated. #[inline] pub fn update<R>(&mut self, rect: R, pixel_data: &[u8], pitch: usize) -> Result<(), UpdateTextureError> where R: Into<Option<Rect>> { InternalTexture { raw: self.raw }.update(rect, pixel_data, pitch) } /// Updates a rectangle within a planar YV12 or IYUV texture with new pixel data. #[inline] pub fn update_yuv<R>(&mut self, rect: R, y_plane: &[u8], y_pitch: usize, u_plane: &[u8], u_pitch: usize, v_plane: &[u8], v_pitch: usize) -> Result<(), UpdateTextureYUVError> where R: Into<Option<Rect>> { InternalTexture { raw: self.raw }.update_yuv(rect, y_plane, y_pitch, u_plane, u_pitch, v_plane, v_pitch) } /// Locks the texture for **write-only** pixel access. /// The texture must have been created with streaming access. /// /// `F` is a function that is passed the write-only texture buffer, /// and the pitch of the texture (size of a row in bytes). /// # Remarks /// As an optimization, the pixels made available for editing don't /// necessarily contain the old texture data. /// This is a write-only operation, and if you need to keep a copy of the /// texture data you should do that at the application level. #[inline] pub fn with_lock<F, R, R2>(&mut self, rect: R2, func: F) -> Result<R, String> where F: FnOnce(&mut [u8], usize) -> R, R2: Into<Option<Rect>> { InternalTexture { raw: self.raw }.with_lock(rect, func) } /// Binds an OpenGL/ES/ES2 texture to the current /// context for use with when rendering OpenGL primitives directly. #[inline] pub unsafe fn gl_bind_texture(&mut self) -> (f32, f32) { InternalTexture { raw: self.raw }.gl_bind_texture() } /// Unbinds an OpenGL/ES/ES2 texture from the current context. #[inline] pub unsafe fn gl_unbind_texture(&mut self) { InternalTexture { raw: self.raw }.gl_unbind_texture() } /// Binds and unbinds an OpenGL/ES/ES2 texture from the current context. #[inline] pub fn gl_with_bind<R, F: FnOnce(f32, f32) -> R>(&mut self, f: F) -> R { InternalTexture { raw: self.raw }.gl_with_bind(f) } #[inline] pub const fn raw(&self) -> *mut sys::SDL_Texture { self.raw } /// A convenience function for [`TextureCreator::create_texture_from_surface`]. /// /// ```no_run /// use sdl2::pixels::PixelFormatEnum; /// use sdl2::surface::Surface; /// use sdl2::render::{Canvas, Texture}; /// use sdl2::video::Window; /// /// // We init systems. /// let sdl_context = sdl2::init().expect("failed to init SDL"); /// let video_subsystem = sdl_context.video().expect("failed to get video context"); /// /// // We create a window. /// let window = video_subsystem.window("sdl2 demo", 800, 600) /// .build() /// .expect("failed to build window"); /// /// // We get the canvas from which we can get the `TextureCreator`. /// let mut canvas: Canvas<Window> = window.into_canvas() /// .build() /// .expect("failed to build window's canvas"); /// let texture_creator = canvas.texture_creator(); /// /// let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap(); /// let texture = Texture::from_surface(&surface, &texture_creator).unwrap(); /// ``` #[cfg(not(feature = "unsafe_textures"))] pub fn from_surface<'a, T>(surface: &Surface, texture_creator: &'a TextureCreator<T>) -> Result<Texture<'a>, TextureValueError> { texture_creator.create_texture_from_surface(surface) } /// A convenience function for [`TextureCreator::create_texture_from_surface`]. /// /// ```no_run /// use sdl2::pixels::PixelFormatEnum; /// use sdl2::surface::Surface; /// use sdl2::render::{Canvas, Texture}; /// use sdl2::video::Window; /// /// // We init systems. /// let sdl_context = sdl2::init().expect("failed to init SDL"); /// let video_subsystem = sdl_context.video().expect("failed to get video context"); /// /// // We create a window. /// let window = video_subsystem.window("sdl2 demo", 800, 600) /// .build() /// .expect("failed to build window"); /// /// // We get the canvas from which we can get the `TextureCreator`. /// let mut canvas: Canvas<Window> = window.into_canvas() /// .build() /// .expect("failed to build window's canvas"); /// let texture_creator = canvas.texture_creator(); /// /// let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap(); /// let texture = Texture::from_surface(&surface, &texture_creator).unwrap(); /// ``` #[cfg(feature = "unsafe_textures")] pub fn from_surface<T>(surface: &Surface, texture_creator: &TextureCreator<T>) -> Result<Texture, TextureValueError> { texture_creator.create_texture_from_surface(surface) } } #[cfg(feature = "unsafe_textures")] impl<> Texture<> { /// Queries the attributes of the texture. #[inline] pub fn query(&self) -> TextureQuery { InternalTexture{ raw: self.raw }.query() } /// Sets an additional color value multiplied into render copy operations. #[inline] pub fn set_color_mod(&mut self, red: u8, green: u8, blue: u8) { InternalTexture{ raw: self.raw }.set_color_mod(red, green, blue) } /// Gets the additional color value multiplied into render copy operations. #[inline] pub fn color_mod(&self) -> (u8, u8, u8) { InternalTexture{ raw: self.raw }.color_mod() } /// Sets an additional alpha value multiplied into render copy operations. #[inline] pub fn set_alpha_mod(&mut self, alpha: u8) { InternalTexture{ raw: self.raw }.set_alpha_mod(alpha) } /// Gets the additional alpha value multiplied into render copy operations. #[inline] pub fn alpha_mod(&self) -> u8 { InternalTexture{ raw: self.raw }.alpha_mod() } /// Sets the blend mode used for drawing operations (Fill and Line). #[inline] pub fn set_blend_mode(&mut self, blend: BlendMode) { InternalTexture{ raw: self.raw }.set_blend_mode(blend) } /// Gets the blend mode used for texture copy operations. #[inline] pub fn blend_mode(&self) -> BlendMode { InternalTexture{ raw: self.raw }.blend_mode() } /// Updates the given texture rectangle with new pixel data. /// /// `pitch` is the number of bytes in a row of pixel data, including padding /// between lines /// /// * If `rect` is `None`, the entire texture is updated. #[inline] pub fn update<R>(&mut self, rect: R, pixel_data: &[u8], pitch: usize) -> Result<(), UpdateTextureError> where R: Into<Option<Rect>> { InternalTexture { raw: self.raw }.update(rect, pixel_data, pitch) } /// Updates a rectangle within a planar YV12 or IYUV texture with new pixel data. #[inline] pub fn update_yuv<R>(&mut self, rect: R, y_plane: &[u8], y_pitch: usize, u_plane: &[u8], u_pitch: usize, v_plane: &[u8], v_pitch: usize) -> Result<(), UpdateTextureYUVError> where R: Into<Option<Rect>> { InternalTexture { raw: self.raw }.update_yuv(rect, y_plane, y_pitch, u_plane, u_pitch, v_plane, v_pitch) } /// Locks the texture for **write-only** pixel access. /// The texture must have been created with streaming access. /// /// `F` is a function that is passed the write-only texture buffer, /// and the pitch of the texture (size of a row in bytes). /// # Remarks /// As an optimization, the pixels made available for editing don't /// necessarily contain the old texture data. /// This is a write-only operation, and if you need to keep a copy of the /// texture data you should do that at the application level. #[inline] pub fn with_lock<F, R, R2>(&mut self, rect: R2, func: F) -> Result<R, String> where F: FnOnce(&mut [u8], usize) -> R, R2: Into<Option<Rect>> { InternalTexture { raw: self.raw }.with_lock(rect, func) } /// Binds an OpenGL/ES/ES2 texture to the current /// context for use with when rendering OpenGL primitives directly. #[inline] pub unsafe fn gl_bind_texture(&mut self) -> (f32, f32) { InternalTexture { raw: self.raw }.gl_bind_texture() } /// Unbinds an OpenGL/ES/ES2 texture from the current context. #[inline] pub unsafe fn gl_unbind_texture(&mut self) { InternalTexture { raw: self.raw }.gl_unbind_texture() } /// Binds and unbinds an OpenGL/ES/ES2 texture from the current context. #[inline] pub fn gl_with_bind<R, F: FnOnce(f32, f32) -> R>(&mut self, f: F) -> R { InternalTexture { raw: self.raw }.gl_with_bind(f) } #[inline] pub const fn raw(&self) -> *mut sys::SDL_Texture { self.raw } } #[derive(Copy, Clone)] pub struct DriverIterator { length: i32, index: i32, } impl Iterator for DriverIterator { type Item = RendererInfo; #[inline] fn next(&mut self) -> Option<RendererInfo> { if self.index >= self.length { None } else { let mut out = mem::MaybeUninit::uninit(); let result = unsafe { sys::SDL_GetRenderDriverInfo(self.index, out.as_mut_ptr()) == 0 }; assert!(result, 0); self.index += 1; unsafe { Some(RendererInfo::from_ll(&out.assume_init())) } } } #[inline] fn size_hint(&self) -> (usize, Option<usize>) { let l = self.length as usize; (l, Some(l)) } } impl ExactSizeIterator for DriverIterator {} /// Gets an iterator of all render drivers compiled into the SDL2 library. #[inline] pub fn drivers() -> DriverIterator { // This function is thread-safe and doesn't require the video subsystem to be initialized. // The list of drivers are read-only and statically compiled into SDL2, varying by platform. // SDL_GetNumRenderDrivers can never return a negative value. DriverIterator { length: unsafe { sys::SDL_GetNumRenderDrivers() }, index: 0, } }