[−][src]Enum sdl2::joystick::HatState
pub enum HatState {
Centered,
Up,
Right,
Down,
Left,
RightUp,
RightDown,
LeftUp,
LeftDown,
}This is represented in SDL2 as a bitfield but obviously not all combinations make sense: 5 for instance would mean up and down at the same time... To simplify things I turn it into an enum which is how the SDL2 docs present it anyway (using macros).
Variants
Methods
impl HatState[src][−]
Trait Implementations
impl Clone for HatState[src][+]
impl Copy for HatState[src]
impl Debug for HatState[src][+]
impl Eq for HatState[src]
impl Hash for HatState[src][+]
impl PartialEq<HatState> for HatState[src][+]
impl StructuralEq for HatState[src]
impl StructuralPartialEq for HatState[src]
Auto Trait Implementations
impl RefUnwindSafe for HatState
impl Send for HatState
impl Sync for HatState
impl Unpin for HatState
impl UnwindSafe for HatState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src][+]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src][+]
T: ?Sized,
impl<T> From<T> for T[src][+]
impl<T, U> Into<U> for T where
U: From<T>, [src][+]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src][+]
T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src][+]
U: TryFrom<T>,