[][src]Struct sdl2::keyboard::TextInputUtil

pub struct TextInputUtil { /* fields omitted */ }

Text input utility functions. Access with VideoSubsystem::text_input().

These functions require the video subsystem to be initialized and are not thread-safe.

let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();

// Start accepting text input events...
video_subsystem.text_input().start();

Methods

impl TextInputUtil[src]

pub fn start(&self)[src]

pub fn is_active(&self) -> bool[src]

pub fn stop(&self)[src]

pub fn set_rect(&self, rect: Rect)[src]

pub fn has_screen_keyboard_support(&self) -> bool[src]

pub fn is_screen_keyboard_shown(&self, window: &Window) -> bool[src]

Auto Trait Implementations

impl !RefUnwindSafe for TextInputUtil

impl !Send for TextInputUtil

impl !Sync for TextInputUtil

impl Unpin for TextInputUtil

impl !UnwindSafe for TextInputUtil

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.