[][src]Struct sdl2::mouse::MouseUtil

pub struct MouseUtil { /* fields omitted */ }

Mouse utility functions. Access with Sdl::mouse().

let sdl_context = sdl2::init().unwrap();

// Hide the cursor
sdl_context.mouse().show_cursor(false);

Methods

impl MouseUtil[src]

pub fn focused_window_id(&self) -> Option<u32>[src]

Gets the id of the window which currently has mouse focus.

pub fn warp_mouse_in_window(&self, window: &Window, x: i32, y: i32)[src]

pub fn set_relative_mouse_mode(&self, on: bool)[src]

pub fn relative_mouse_mode(&self) -> bool[src]

pub fn is_cursor_showing(&self) -> bool[src]

pub fn show_cursor(&self, show: bool)[src]

pub fn capture(&self, enable: bool)[src]

Auto Trait Implementations

impl !RefUnwindSafe for MouseUtil

impl !Send for MouseUtil

impl !Sync for MouseUtil

impl Unpin for MouseUtil

impl UnwindSafe for MouseUtil

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.