[−][src]Struct sdl2::pixels::Color
Fields
r: u8
g: u8
b: u8
a: u8
Methods
impl Color
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pub const fn RGB(r: u8, g: u8, b: u8) -> Color
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pub const fn RGBA(r: u8, g: u8, b: u8, a: u8) -> Color
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pub fn to_u32(self, format: &PixelFormat) -> u32
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pub fn from_u32(format: &PixelFormat, pixel: u32) -> Color
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pub fn invert(self) -> Color
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pub const fn rgb(self) -> (u8, u8, u8)
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pub const fn rgba(self) -> (u8, u8, u8, u8)
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pub const WHITE: Color
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pub const BLACK: Color
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pub const GRAY: Color
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pub const GREY: Color
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pub const RED: Color
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pub const GREEN: Color
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pub const BLUE: Color
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pub const MAGENTA: Color
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pub const YELLOW: Color
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pub const CYAN: Color
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Trait Implementations
impl Clone for Color
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impl Copy for Color
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impl Debug for Color
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impl Eq for Color
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impl From<(u8, u8, u8, u8)> for Color
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impl From<(u8, u8, u8)> for Color
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impl From<SDL_Color> for Color
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impl Hash for Color
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impl Into<SDL_Color> for Color
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impl PartialEq<Color> for Color
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impl StructuralEq for Color
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impl StructuralPartialEq for Color
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impl ToColor for Color
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Auto Trait Implementations
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnwindSafe for Color
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,