[−][src]Struct sdl2::video::gl_attr::GLAttr
OpenGL context getters and setters. Obtain with VideoSubsystem::gl_attr()
.
Methods
impl<'a> GLAttr<'a>
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pub fn set_red_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the red channel of the color buffer; defaults to 3
pub fn red_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the red channel of the color buffer; defaults to 3
pub fn set_green_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the green channel of the color buffer; defaults to 3
pub fn green_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the green channel of the color buffer; defaults to 3
pub fn set_blue_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the blue channel of the color buffer; defaults to 2
pub fn blue_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the blue channel of the color buffer; defaults to 2
pub fn set_alpha_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the alpha channel of the color buffer; defaults to 0
pub fn alpha_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the alpha channel of the color buffer; defaults to 0
pub fn set_buffer_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for frame buffer size; defaults to 0
pub fn buffer_size(&self) -> u8
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Gets the attribute: the minimum number of bits for frame buffer size; defaults to 0
pub fn set_double_buffer(&self, value: bool)
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Sets the attribute: whether the output is single or double buffered; defaults to double buffering on
pub fn double_buffer(&self) -> bool
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Gets the attribute: whether the output is single or double buffered; defaults to double buffering on
pub fn set_depth_size(&self, value: u8)
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Sets the attribute: the minimum number of bits in the depth buffer; defaults to 16
pub fn depth_size(&self) -> u8
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Gets the attribute: the minimum number of bits in the depth buffer; defaults to 16
pub fn set_stencil_size(&self, value: u8)
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Sets the attribute: the minimum number of bits in the stencil buffer; defaults to 0
pub fn stencil_size(&self) -> u8
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Gets the attribute: the minimum number of bits in the stencil buffer; defaults to 0
pub fn set_accum_red_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the red channel of the accumulation buffer; defaults to 0
pub fn accum_red_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the red channel of the accumulation buffer; defaults to 0
pub fn set_accum_green_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the green channel of the accumulation buffer; defaults to 0
pub fn accum_green_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the green channel of the accumulation buffer; defaults to 0
pub fn set_accum_blue_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0
pub fn accum_blue_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0
pub fn set_accum_alpha_size(&self, value: u8)
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Sets the attribute: the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0
pub fn accum_alpha_size(&self) -> u8
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Gets the attribute: the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0
pub fn set_stereo(&self, value: bool)
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Sets the attribute: whether the output is stereo 3D; defaults to off
pub fn stereo(&self) -> bool
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Gets the attribute: whether the output is stereo 3D; defaults to off
pub fn set_multisample_buffers(&self, value: u8)
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Sets the attribute: the number of buffers used for multisample anti-aliasing; defaults to 0
pub fn multisample_buffers(&self) -> u8
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Gets the attribute: the number of buffers used for multisample anti-aliasing; defaults to 0
pub fn set_multisample_samples(&self, value: u8)
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Sets the attribute: the number of samples used around the current pixel used for multisample anti-aliasing; defaults to 0
pub fn multisample_samples(&self) -> u8
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Gets the attribute: the number of samples used around the current pixel used for multisample anti-aliasing; defaults to 0
pub fn set_accelerated_visual(&self, value: bool)
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Sets the attribute: whether to require hardware acceleration; false to force software rendering; defaults to allow either
pub fn accelerated_visual(&self) -> bool
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Gets the attribute: whether to require hardware acceleration; false to force software rendering; defaults to allow either
pub fn set_context_major_version(&self, value: u8)
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Sets the attribute: OpenGL context major version
pub fn context_major_version(&self) -> u8
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Gets the attribute: OpenGL context major version
pub fn set_context_minor_version(&self, value: u8)
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Sets the attribute: OpenGL context minor version
pub fn context_minor_version(&self) -> u8
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Gets the attribute: OpenGL context minor version
pub fn set_context_profile(&self, value: GLProfile)
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Sets the attribute: type of GL context (Core, Compatibility, ES)
pub fn context_profile(&self) -> GLProfile
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Gets the attribute: type of GL context (Core, Compatibility, ES)
pub fn set_share_with_current_context(&self, value: bool)
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Sets the attribute: OpenGL context sharing; defaults to false
pub fn share_with_current_context(&self) -> bool
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Gets the attribute: OpenGL context sharing; defaults to false
pub fn set_framebuffer_srgb_compatible(&self, value: bool)
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Sets the attribute: requests sRGB capable visual; defaults to false (>= SDL 2.0.1)
pub fn framebuffer_srgb_compatible(&self) -> bool
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Gets the attribute: requests sRGB capable visual; defaults to false (>= SDL 2.0.1)
pub fn set_context_no_error(&self, value: bool)
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Sets the attribute: disables OpenGL error checking; defaults to false (>= SDL 2.0.6)
pub fn context_no_error(&self) -> bool
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Gets the attribute: disables OpenGL error checking; defaults to false (>= SDL 2.0.6)
pub fn set_context_version(&self, major: u8, minor: u8)
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Sets the OpenGL context major and minor versions.
pub fn context_version(&self) -> (u8, u8)
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Gets the OpenGL context major and minor versions as a tuple.
impl<'a> GLAttr<'a>
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pub fn set_context_flags(&self) -> ContextFlagsBuilder
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Sets any combination of OpenGL context configuration flags.
Note that calling this will reset any existing context flags.
Example
let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let gl_attr = video_subsystem.gl_attr(); // Sets the GL context into debug mode. gl_attr.set_context_flags().debug().set();
pub fn context_flags(&self) -> ContextFlags
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Gets the applied OpenGL context configuration flags.
Example
let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let gl_attr = video_subsystem.gl_attr(); // Is the GL context in debug mode? if gl_attr.context_flags().has_debug() { println!("Debug mode"); }
Auto Trait Implementations
impl<'a> !RefUnwindSafe for GLAttr<'a>
impl<'a> !Send for GLAttr<'a>
impl<'a> !Sync for GLAttr<'a>
impl<'a> Unpin for GLAttr<'a>
impl<'a> !UnwindSafe for GLAttr<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,