[−][src]Enum sdl2_sys::SDL_BlendOperation
pub enum SDL_BlendOperation { SDL_BLENDOPERATION_ADD, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDOPERATION_REV_SUBTRACT, SDL_BLENDOPERATION_MINIMUM, SDL_BLENDOPERATION_MAXIMUM, }
\brief The blend operation used when combining source and destination pixel components
Variants
< dst + src: supported by all renderers
< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES
< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES
< min(dst, src) : supported by D3D11
< max(dst, src) : supported by D3D11
Trait Implementations
impl Clone for SDL_BlendOperation
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impl Copy for SDL_BlendOperation
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impl Debug for SDL_BlendOperation
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impl Eq for SDL_BlendOperation
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impl Hash for SDL_BlendOperation
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impl PartialEq<SDL_BlendOperation> for SDL_BlendOperation
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impl StructuralEq for SDL_BlendOperation
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impl StructuralPartialEq for SDL_BlendOperation
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,