[−][src]Enum sdl2_sys::SDL_GameControllerAxis
pub enum SDL_GameControllerAxis { SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX, }
The list of axes available from a controller
Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between controllers.
Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
Variants
Trait Implementations
impl Clone for SDL_GameControllerAxis
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impl Copy for SDL_GameControllerAxis
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impl Debug for SDL_GameControllerAxis
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impl Eq for SDL_GameControllerAxis
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impl Hash for SDL_GameControllerAxis
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impl PartialEq<SDL_GameControllerAxis> for SDL_GameControllerAxis
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impl StructuralEq for SDL_GameControllerAxis
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impl StructuralPartialEq for SDL_GameControllerAxis
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Auto Trait Implementations
impl Send for SDL_GameControllerAxis
impl Sync for SDL_GameControllerAxis
impl Unpin for SDL_GameControllerAxis
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,