[][src]Enum sdl2_sys::SDL_GameControllerAxis

#[repr(i32)]pub enum SDL_GameControllerAxis {
    SDL_CONTROLLER_AXIS_INVALID,
    SDL_CONTROLLER_AXIS_LEFTX,
    SDL_CONTROLLER_AXIS_LEFTY,
    SDL_CONTROLLER_AXIS_RIGHTX,
    SDL_CONTROLLER_AXIS_RIGHTY,
    SDL_CONTROLLER_AXIS_TRIGGERLEFT,
    SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
    SDL_CONTROLLER_AXIS_MAX,
}

The list of axes available from a controller

Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between controllers.

Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.

Variants

SDL_CONTROLLER_AXIS_INVALID
SDL_CONTROLLER_AXIS_LEFTX
SDL_CONTROLLER_AXIS_LEFTY
SDL_CONTROLLER_AXIS_RIGHTX
SDL_CONTROLLER_AXIS_RIGHTY
SDL_CONTROLLER_AXIS_TRIGGERLEFT
SDL_CONTROLLER_AXIS_TRIGGERRIGHT
SDL_CONTROLLER_AXIS_MAX

Trait Implementations

impl Clone for SDL_GameControllerAxis[src]

impl Copy for SDL_GameControllerAxis[src]

impl Debug for SDL_GameControllerAxis[src]

impl Eq for SDL_GameControllerAxis[src]

impl Hash for SDL_GameControllerAxis[src]

impl PartialEq<SDL_GameControllerAxis> for SDL_GameControllerAxis[src]

impl StructuralEq for SDL_GameControllerAxis[src]

impl StructuralPartialEq for SDL_GameControllerAxis[src]

Auto Trait Implementations

impl Send for SDL_GameControllerAxis

impl Sync for SDL_GameControllerAxis

impl Unpin for SDL_GameControllerAxis

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.