[][src]Enum sdl2_sys::SDL_GameControllerBindType

#[repr(u32)]pub enum SDL_GameControllerBindType {
    SDL_CONTROLLER_BINDTYPE_NONE,
    SDL_CONTROLLER_BINDTYPE_BUTTON,
    SDL_CONTROLLER_BINDTYPE_AXIS,
    SDL_CONTROLLER_BINDTYPE_HAT,
}

Variants

SDL_CONTROLLER_BINDTYPE_NONE
SDL_CONTROLLER_BINDTYPE_BUTTON
SDL_CONTROLLER_BINDTYPE_AXIS
SDL_CONTROLLER_BINDTYPE_HAT

Trait Implementations

impl Clone for SDL_GameControllerBindType[src]

impl Copy for SDL_GameControllerBindType[src]

impl Debug for SDL_GameControllerBindType[src]

impl Eq for SDL_GameControllerBindType[src]

impl Hash for SDL_GameControllerBindType[src]

impl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType[src]

impl StructuralEq for SDL_GameControllerBindType[src]

impl StructuralPartialEq for SDL_GameControllerBindType[src]

Auto Trait Implementations

impl Send for SDL_GameControllerBindType

impl Sync for SDL_GameControllerBindType

impl Unpin for SDL_GameControllerBindType

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.