[−][src]Enum sdl2_sys::SDL_GameControllerButton
pub enum SDL_GameControllerButton { SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MAX, }
The list of buttons available from a controller
Variants
Trait Implementations
impl Clone for SDL_GameControllerButton
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impl Copy for SDL_GameControllerButton
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impl Debug for SDL_GameControllerButton
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impl Eq for SDL_GameControllerButton
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impl Hash for SDL_GameControllerButton
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impl PartialEq<SDL_GameControllerButton> for SDL_GameControllerButton
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impl StructuralEq for SDL_GameControllerButton
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impl StructuralPartialEq for SDL_GameControllerButton
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Auto Trait Implementations
impl Send for SDL_GameControllerButton
impl Sync for SDL_GameControllerButton
impl Unpin for SDL_GameControllerButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,