[−][src]Enum sdl2_sys::SDL_RendererFlags
pub enum SDL_RendererFlags { SDL_RENDERER_SOFTWARE, SDL_RENDERER_ACCELERATED, SDL_RENDERER_PRESENTVSYNC, SDL_RENDERER_TARGETTEXTURE, }
\brief Flags used when creating a rendering context
Variants
< The renderer is a software fallback
< The renderer uses hardware acceleration
< Present is synchronized with the refresh rate
< The renderer supports rendering to texture
Trait Implementations
impl Clone for SDL_RendererFlags
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impl Copy for SDL_RendererFlags
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impl Debug for SDL_RendererFlags
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impl Eq for SDL_RendererFlags
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impl Hash for SDL_RendererFlags
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impl PartialEq<SDL_RendererFlags> for SDL_RendererFlags
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impl StructuralEq for SDL_RendererFlags
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impl StructuralPartialEq for SDL_RendererFlags
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Auto Trait Implementations
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,