[−][src]Enum sdl2_sys::SDL_TextureAccess
pub enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET, }
\brief The access pattern allowed for a texture.
Variants
< Changes rarely, not lockable
< Changes frequently, lockable
< Texture can be used as a render target
Trait Implementations
impl Clone for SDL_TextureAccess
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impl Copy for SDL_TextureAccess
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impl Debug for SDL_TextureAccess
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impl Eq for SDL_TextureAccess
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impl Hash for SDL_TextureAccess
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impl PartialEq<SDL_TextureAccess> for SDL_TextureAccess
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impl StructuralEq for SDL_TextureAccess
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impl StructuralPartialEq for SDL_TextureAccess
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,