[][src]Struct sdl2_sys::gfx::framerate::FPSmanager

#[repr(C)]pub struct FPSmanager {
    pub framecount: Uint32,
    pub rateticks: f32,
    pub baseticks: Uint32,
    pub lastticks: Uint32,
    pub rate: Uint32,
}

Fields

framecount: Uint32rateticks: f32baseticks: Uint32lastticks: Uint32rate: Uint32

Trait Implementations

impl Clone for FPSmanager[src]

impl Copy for FPSmanager[src]

impl Debug for FPSmanager[src]

Auto Trait Implementations

impl Send for FPSmanager

impl Sync for FPSmanager

impl Unpin for FPSmanager

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.