[−][src]Struct sdl2_sys::SDL_ControllerAxisEvent
\brief Game controller axis motion event structure (event.caxis.*)
Fields
type_: Uint32
< ::SDL_CONTROLLERAXISMOTION
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
axis: Uint8
< The controller axis (SDL_GameControllerAxis)
padding1: Uint8
padding2: Uint8
padding3: Uint8
value: Sint16
< The axis value (range: -32768 to 32767)
padding4: Uint16
Trait Implementations
impl Clone for SDL_ControllerAxisEvent
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impl Copy for SDL_ControllerAxisEvent
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Auto Trait Implementations
impl Send for SDL_ControllerAxisEvent
impl Sync for SDL_ControllerAxisEvent
impl Unpin for SDL_ControllerAxisEvent
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,