[][src]Struct sdl2_sys::SDL_ControllerButtonEvent

#[repr(C)]pub struct SDL_ControllerButtonEvent {
    pub type_: Uint32,
    pub timestamp: Uint32,
    pub which: SDL_JoystickID,
    pub button: Uint8,
    pub state: Uint8,
    pub padding1: Uint8,
    pub padding2: Uint8,
}

\brief Game controller button event structure (event.cbutton.*)

Fields

type_: Uint32

< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

which: SDL_JoystickID

< The joystick instance id

button: Uint8

< The controller button (SDL_GameControllerButton)

state: Uint8

< ::SDL_PRESSED or ::SDL_RELEASED

padding1: Uint8padding2: Uint8

Trait Implementations

impl Clone for SDL_ControllerButtonEvent[src]

impl Copy for SDL_ControllerButtonEvent[src]

Auto Trait Implementations

impl Send for SDL_ControllerButtonEvent

impl Sync for SDL_ControllerButtonEvent

impl Unpin for SDL_ControllerButtonEvent

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.