[][src]Struct sdl2_sys::SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1

#[repr(C)]pub struct SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1 {
    pub hat: c_int,
    pub hat_mask: c_int,
}

Fields

hat: c_inthat_mask: c_int

Trait Implementations

impl Clone for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1[src]

impl Copy for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1[src]

Auto Trait Implementations

impl Send for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1

impl Sync for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1

impl Unpin for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.