[][src]Struct sdl2_sys::SDL_HapticConstant

#[repr(C)]pub struct SDL_HapticConstant {
    pub type_: Uint16,
    pub direction: SDL_HapticDirection,
    pub length: Uint32,
    pub delay: Uint16,
    pub button: Uint16,
    pub interval: Uint16,
    pub level: Sint16,
    pub attack_length: Uint16,
    pub attack_level: Uint16,
    pub fade_length: Uint16,
    pub fade_level: Uint16,
}

\brief A structure containing a template for a Constant effect.

This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force in the specified direction to the joystick.

\sa SDL_HAPTIC_CONSTANT \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_CONSTANT

direction: SDL_HapticDirection

< Direction of the effect.

length: Uint32

< Duration of the effect.

delay: Uint16

< Delay before starting the effect.

button: Uint16

< Button that triggers the effect.

interval: Uint16

< How soon it can be triggered again after button.

level: Sint16

< Strength of the constant effect.

attack_length: Uint16

< Duration of the attack.

attack_level: Uint16

< Level at the start of the attack.

fade_length: Uint16

< Duration of the fade.

fade_level: Uint16

< Level at the end of the fade.

Trait Implementations

impl Clone for SDL_HapticConstant[src]

impl Copy for SDL_HapticConstant[src]

Auto Trait Implementations

impl Send for SDL_HapticConstant

impl Sync for SDL_HapticConstant

impl Unpin for SDL_HapticConstant

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.