[−][src]Struct sdl2_sys::SDL_KeyboardEvent
\brief Keyboard button event structure (event.key.*)
Fields
type_: Uint32
< ::SDL_KEYDOWN or ::SDL_KEYUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with keyboard focus, if any
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
repeat: Uint8
< Non-zero if this is a key repeat
padding2: Uint8
padding3: Uint8
keysym: SDL_Keysym
< The key that was pressed or released
Trait Implementations
impl Clone for SDL_KeyboardEvent
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impl Copy for SDL_KeyboardEvent
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Auto Trait Implementations
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,