[−][src]Struct sdl2_sys::SDL_MouseMotionEvent
\brief Mouse motion event structure (event.motion.*)
Fields
type_: Uint32
< ::SDL_MOUSEMOTION
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
state: Uint32
< The current button state
x: Sint32
< X coordinate, relative to window
y: Sint32
< Y coordinate, relative to window
xrel: Sint32
< The relative motion in the X direction
yrel: Sint32
< The relative motion in the Y direction
Trait Implementations
impl Clone for SDL_MouseMotionEvent
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fn clone(&self) -> SDL_MouseMotionEvent
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fn clone_from(&mut self, source: &Self)
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impl Copy for SDL_MouseMotionEvent
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Auto Trait Implementations
impl Send for SDL_MouseMotionEvent
impl Sync for SDL_MouseMotionEvent
impl Unpin for SDL_MouseMotionEvent
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,