[][src]Struct sdl2_sys::SDL_TextInputEvent

#[repr(C)]pub struct SDL_TextInputEvent {
    pub type_: Uint32,
    pub timestamp: Uint32,
    pub windowID: Uint32,
    pub text: [c_char; 32],
}

\brief Keyboard text input event structure (event.text.*)

Fields

type_: Uint32

< ::SDL_TEXTINPUT

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

windowID: Uint32

< The window with keyboard focus, if any

text: [c_char; 32]

< The input text

Trait Implementations

impl Clone for SDL_TextInputEvent[src]

impl Copy for SDL_TextInputEvent[src]

Auto Trait Implementations

impl Send for SDL_TextInputEvent

impl Sync for SDL_TextInputEvent

impl Unpin for SDL_TextInputEvent

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.