[−][src]Enum sdl2::controller::Axis
pub enum Axis { LeftX, LeftY, RightX, RightY, TriggerLeft, TriggerRight, }
Variants
Methods
impl Axis
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pub fn from_string(axis: &str) -> Option<Axis>
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Return the Axis from a string description in the same format used by the game controller mapping strings.
pub fn string(self) -> String
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Return a string for a given axis in the same format using by the game controller mapping strings
pub fn from_ll(bitflags: SDL_GameControllerAxis) -> Option<Axis>
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pub fn to_ll(self) -> SDL_GameControllerAxis
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Trait Implementations
impl Clone for Axis
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impl Copy for Axis
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impl Debug for Axis
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impl Eq for Axis
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impl Hash for Axis
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impl PartialEq<Axis> for Axis
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impl StructuralEq for Axis
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impl StructuralPartialEq for Axis
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Auto Trait Implementations
impl RefUnwindSafe for Axis
impl Send for Axis
impl Sync for Axis
impl Unpin for Axis
impl UnwindSafe for Axis
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,