[−][src]Enum sdl2::controller::Axis
Variants
Methods
impl Axis
[src]
pub fn from_string(axis: &str) -> Option<Axis>
[src]
Return the Axis from a string description in the same format used by the game controller mapping strings.
pub fn string(self) -> String
[src]
Return a string for a given axis in the same format using by the game controller mapping strings
pub fn from_ll(bitflags: SDL_GameControllerAxis) -> Option<Axis>
[src]
pub fn to_ll(self) -> SDL_GameControllerAxis
[src]
Trait Implementations
impl Clone for Axis
[src]
impl Copy for Axis
[src]
impl Debug for Axis
[src]
impl Eq for Axis
[src]
impl Hash for Axis
[src]
fn hash<__H: Hasher>(&self, state: &mut __H)
[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl PartialEq<Axis> for Axis
[src]
impl StructuralEq for Axis
[src]
impl StructuralPartialEq for Axis
[src]
Auto Trait Implementations
impl RefUnwindSafe for Axis
impl Send for Axis
impl Sync for Axis
impl Unpin for Axis
impl UnwindSafe for Axis
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,