[−][src]Enum sdl2::controller::Button
Variants
Methods
impl Button
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pub fn from_string(button: &str) -> Option<Button>
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Return the Button from a string description in the same format used by the game controller mapping strings.
pub fn string(self) -> String
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Return a string for a given button in the same format using by the game controller mapping strings
pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>
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pub fn to_ll(self) -> SDL_GameControllerButton
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Trait Implementations
impl Clone for Button
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impl Copy for Button
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impl Debug for Button
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impl Eq for Button
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impl Hash for Button
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<Button> for Button
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impl StructuralEq for Button
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impl StructuralPartialEq for Button
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Auto Trait Implementations
impl RefUnwindSafe for Button
impl Send for Button
impl Sync for Button
impl Unpin for Button
impl UnwindSafe for Button
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,