[][src]Enum sdl2::controller::Button

#[repr(i32)]pub enum Button {
    A,
    B,
    X,
    Y,
    Back,
    Guide,
    Start,
    LeftStick,
    RightStick,
    LeftShoulder,
    RightShoulder,
    DPadUp,
    DPadDown,
    DPadLeft,
    DPadRight,
}

Variants

A
B
X
Y
Back
Guide
Start
LeftStick
RightStick
LeftShoulder
RightShoulder
DPadUp
DPadDown
DPadLeft
DPadRight

Methods

impl Button[src]

pub fn from_string(button: &str) -> Option<Button>[src]

Return the Button from a string description in the same format used by the game controller mapping strings.

pub fn string(self) -> String[src]

Return a string for a given button in the same format using by the game controller mapping strings

pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>[src]

pub fn to_ll(self) -> SDL_GameControllerButton[src]

Trait Implementations

impl Clone for Button[src]

impl Copy for Button[src]

impl Debug for Button[src]

impl Eq for Button[src]

impl Hash for Button[src]

impl PartialEq<Button> for Button[src]

impl StructuralEq for Button[src]

impl StructuralPartialEq for Button[src]

Auto Trait Implementations

impl RefUnwindSafe for Button

impl Send for Button

impl Sync for Button

impl Unpin for Button

impl UnwindSafe for Button

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.