[−][src]Enum sdl2::controller::Button
pub enum Button { A, B, X, Y, Back, Guide, Start, LeftStick, RightStick, LeftShoulder, RightShoulder, DPadUp, DPadDown, DPadLeft, DPadRight, }
Variants
Methods
impl Button[src][−]
pub fn from_string(button: &str) -> Option<Button>[src][−]
Return the Button from a string description in the same format used by the game controller mapping strings.
pub fn string(self) -> String[src][−]
Return a string for a given button in the same format using by the game controller mapping strings
pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>[src]
pub fn to_ll(self) -> SDL_GameControllerButton[src]
Trait Implementations
impl Clone for Button[src][+]
impl Copy for Button[src]
impl Debug for Button[src][+]
impl Eq for Button[src]
impl Hash for Button[src][+]
impl PartialEq<Button> for Button[src][+]
impl StructuralEq for Button[src]
impl StructuralPartialEq for Button[src]
Auto Trait Implementations
impl RefUnwindSafe for Button
impl Send for Button
impl Sync for Button
impl Unpin for Button
impl UnwindSafe for Button
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src][+]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src][+]
T: ?Sized,
impl<T> From<T> for T[src][+]
impl<T, U> Into<U> for T where
U: From<T>, [src][+]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src][+]
T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src][+]
U: TryFrom<T>,