[−][src]Struct sdl2::render::RendererContext
Manages what keeps a SDL_Renderer
alive
When the RendererContext
is dropped, it destroys the SDL_Renderer
Methods
impl<T> RendererContext<T>
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pub fn info(&self) -> RendererInfo
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Gets information about the rendering context.
pub fn raw(&self) -> *mut SDL_Renderer
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Gets the raw pointer to the SDL_Renderer
pub unsafe fn from_ll(raw: *mut SDL_Renderer, target: Rc<T>) -> Self
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Trait Implementations
impl<T> Drop for RendererContext<T>
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Auto Trait Implementations
impl<T> !RefUnwindSafe for RendererContext<T>
impl<T> !Send for RendererContext<T>
impl<T> !Sync for RendererContext<T>
impl<T> Unpin for RendererContext<T>
impl<T> UnwindSafe for RendererContext<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,