[][src]Struct sdl2::controller::GameController

pub struct GameController { /* fields omitted */ }

Wrapper around the SDL_GameController object

Methods

impl GameController[src]

pub fn subsystem(&self) -> &GameControllerSubsystem[src]

pub fn name(&self) -> String[src]

Return the name of the controller or an empty string if no name is found.

pub fn mapping(&self) -> String[src]

Return a String describing the controller's button and axis mappings

pub fn attached(&self) -> bool[src]

Return true if the controller has been opened and currently connected.

pub fn instance_id(&self) -> u32[src]

Return the joystick instance id of this controller

pub fn axis(&self, axis: Axis) -> i16[src]

Get the position of the given axis

pub fn button(&self, button: Button) -> bool[src]

Returns true if button is pressed.

pub fn set_rumble(
    &mut self,
    low_frequency_rumble: u16,
    high_frequency_rumble: u16,
    duration_ms: u32
) -> Result<(), IntegerOrSdlError>
[src]

Set the rumble motors to their specified intensities, if supported. Automatically resets back to zero after duration_ms milliseconds have passed.

Notes

The value range for the intensities is 0 to 0xFFFF.

Do not use std::u32::MAX or similar for duration_ms if you want the rumble effect to keep playing for a long time, as this results in the effect ending immediately after starting due to an overflow. Use some smaller, "huge enough" number instead.

Trait Implementations

impl Drop for GameController[src]

Auto Trait Implementations

impl !RefUnwindSafe for GameController

impl !Send for GameController

impl !Sync for GameController

impl Unpin for GameController

impl !UnwindSafe for GameController

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.