[−][src]Struct sdl2::controller::GameController
Wrapper around the SDL_GameController
object
Methods
impl GameController
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pub fn subsystem(&self) -> &GameControllerSubsystem
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pub fn name(&self) -> String
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Return the name of the controller or an empty string if no name is found.
pub fn mapping(&self) -> String
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Return a String describing the controller's button and axis mappings
pub fn attached(&self) -> bool
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Return true if the controller has been opened and currently connected.
pub fn instance_id(&self) -> u32
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Return the joystick instance id of this controller
pub fn axis(&self, axis: Axis) -> i16
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Get the position of the given axis
pub fn button(&self, button: Button) -> bool
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Returns true
if button
is pressed.
pub fn set_rumble(
&mut self,
low_frequency_rumble: u16,
high_frequency_rumble: u16,
duration_ms: u32
) -> Result<(), IntegerOrSdlError>
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&mut self,
low_frequency_rumble: u16,
high_frequency_rumble: u16,
duration_ms: u32
) -> Result<(), IntegerOrSdlError>
Set the rumble motors to their specified intensities, if supported.
Automatically resets back to zero after duration_ms
milliseconds have passed.
Notes
The value range for the intensities is 0 to 0xFFFF.
Do not use std::u32::MAX
or similar for duration_ms
if you want
the rumble effect to keep playing for a long time, as this results in
the effect ending immediately after starting due to an overflow.
Use some smaller, "huge enough" number instead.
Trait Implementations
impl Drop for GameController
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Auto Trait Implementations
impl !RefUnwindSafe for GameController
impl !Send for GameController
impl !Sync for GameController
impl Unpin for GameController
impl !UnwindSafe for GameController
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,