[][src]Struct sdl2::surface::Surface

pub struct Surface<'a> { /* fields omitted */ }

Holds a Rc<SurfaceContext>.

Note: If a Surface goes out of scope but it cloned its context, then the SDL_Surface will not be free'd until there are no more references to the SurfaceContext.

Methods

impl<'a> Surface<'a>[src]

pub unsafe fn from_ll<'b>(raw: *mut SDL_Surface) -> Surface<'b>[src]

pub fn new(
    width: u32,
    height: u32,
    format: PixelFormatEnum
) -> Result<Surface<'static>, String>
[src]

Creates a new surface using a pixel format.

Example

use sdl2::pixels::PixelFormatEnum;
use sdl2::surface::Surface;

let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap();

pub fn from_pixelmasks(
    width: u32,
    height: u32,
    masks: PixelMasks
) -> Result<Surface<'static>, String>
[src]

Creates a new surface using pixel masks.

Example

use sdl2::pixels::PixelFormatEnum;
use sdl2::surface::Surface;

let masks = PixelFormatEnum::RGB24.into_masks().unwrap();
let surface = Surface::from_pixelmasks(512, 512, masks).unwrap();

pub fn from_data(
    data: &'a mut [u8],
    width: u32,
    height: u32,
    pitch: u32,
    format: PixelFormatEnum
) -> Result<Surface<'a>, String>
[src]

Creates a new surface from an existing buffer, using a pixel format.

pub fn from_data_pixelmasks(
    data: &'a mut [u8],
    width: u32,
    height: u32,
    pitch: u32,
    masks: PixelMasks
) -> Result<Surface<'a>, String>
[src]

Creates a new surface from an existing buffer, using pixel masks.

pub fn as_texture<'b, T>(
    &self,
    texture_creator: &'b TextureCreator<T>
) -> Result<Texture<'b>, TextureValueError>
[src]

A convenience function for [TextureCreator::create_texture_from_surface].

use sdl2::pixels::PixelFormatEnum;
use sdl2::surface::Surface;
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;

// We init systems.
let sdl_context = sdl2::init().expect("failed to init SDL");
let video_subsystem = sdl_context.video().expect("failed to get video context");

// We create a window.
let window = video_subsystem.window("sdl2 demo", 800, 600)
    .build()
    .expect("failed to build window");

// We get the canvas from which we can get the `TextureCreator`.
let mut canvas: Canvas<Window> = window.into_canvas()
    .build()
    .expect("failed to build window's canvas");
let texture_creator = canvas.texture_creator();

let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap();
let texture = surface.as_texture(&texture_creator).unwrap();

pub fn load_bmp_rw(rwops: &mut RWops) -> Result<Surface<'static>, String>[src]

pub fn load_bmp<P: AsRef<Path>>(path: P) -> Result<Surface<'static>, String>[src]

pub fn into_canvas(self) -> Result<Canvas<Surface<'a>>, String>[src]

Creates a Software Canvas to allow rendering in the Surface itself. This Canvas will never be accelerated materially, so there is no performance change between Surface and Canvas coming from a Surface.

The only change is this case is that Canvas has a better API to draw stuff in the Surface in that case, but don't expect any performance changes, there will be none.

pub fn context(&self) -> Rc<SurfaceContext<'a>>[src]

Methods from Deref<Target = SurfaceRef>

pub fn raw(&self) -> *mut SDL_Surface[src]

pub fn width(&self) -> u32[src]

pub fn height(&self) -> u32[src]

pub fn pitch(&self) -> u32[src]

pub fn size(&self) -> (u32, u32)[src]

pub fn rect(&self) -> Rect[src]

pub fn pixel_format(&self) -> PixelFormat[src]

pub fn pixel_format_enum(&self) -> PixelFormatEnum[src]

pub fn with_lock<R, F: FnOnce(&[u8]) -> R>(&self, f: F) -> R[src]

Locks a surface so that the pixels can be directly accessed safely.

pub fn with_lock_mut<R, F: FnOnce(&mut [u8]) -> R>(&mut self, f: F) -> R[src]

Locks a surface so that the pixels can be directly accessed safely.

pub fn without_lock(&self) -> Option<&[u8]>[src]

Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).

pub fn without_lock_mut(&mut self) -> Option<&mut [u8]>[src]

Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).

pub fn must_lock(&self) -> bool[src]

Returns true if the Surface needs to be locked before accessing the Surface pixels.

pub fn save_bmp_rw(&self, rwops: &mut RWops) -> Result<(), String>[src]

pub fn save_bmp<P: AsRef<Path>>(&self, path: P) -> Result<(), String>[src]

pub fn set_palette(&mut self, palette: &Palette) -> Result<(), String>[src]

pub fn enable_RLE(&mut self)[src]

pub fn disable_RLE(&mut self)[src]

pub fn set_color_key(
    &mut self,
    enable: bool,
    color: Color
) -> Result<(), String>
[src]

pub fn color_key(&self) -> Result<Color, String>[src]

The function will fail if the surface doesn't have color key enabled.

pub fn set_color_mod(&mut self, color: Color)[src]

pub fn color_mod(&self) -> Color[src]

pub fn fill_rect<R>(&mut self, rect: R, color: Color) -> Result<(), String> where
    R: Into<Option<Rect>>, 
[src]

pub fn fill_rects(&mut self, rects: &[Rect], color: Color) -> Result<(), String>[src]

pub fn set_alpha_mod(&mut self, alpha: u8)[src]

pub fn alpha_mod(&self) -> u8[src]

pub fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), String>[src]

The function will fail if the blend mode is not supported by SDL.

pub fn blend_mode(&self) -> BlendMode[src]

pub fn set_clip_rect<R>(&mut self, rect: R) -> bool where
    R: Into<Option<Rect>>, 
[src]

Sets the clip rectangle for the surface.

If the rectangle is None, clipping will be disabled.

pub fn clip_rect(&self) -> Option<Rect>[src]

Gets the clip rectangle for the surface.

Returns None if clipping is disabled.

pub fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, String>[src]

Copies the surface into a new one that is optimized for blitting to a surface of a specified pixel format.

pub fn convert_format(
    &self,
    format: PixelFormatEnum
) -> Result<Surface<'static>, String>
[src]

Copies the surface into a new one of a specified pixel format.

pub fn blit<R1, R2>(
    &self,
    src_rect: R1,
    dst: &mut SurfaceRef,
    dst_rect: R2
) -> Result<Option<Rect>, String> where
    R1: Into<Option<Rect>>,
    R2: Into<Option<Rect>>, 
[src]

Performs surface blitting (surface copying).

Returns the final blit rectangle, if a dst_rect was provided.

pub unsafe fn lower_blit<R1, R2>(
    &self,
    src_rect: R1,
    dst: &mut SurfaceRef,
    dst_rect: R2
) -> Result<(), String> where
    R1: Into<Option<Rect>>,
    R2: Into<Option<Rect>>, 
[src]

Performs low-level surface blitting.

Unless you know what you're doing, use blit() instead, which will clip the input rectangles. This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.

pub fn blit_scaled<R1, R2>(
    &self,
    src_rect: R1,
    dst: &mut SurfaceRef,
    dst_rect: R2
) -> Result<Option<Rect>, String> where
    R1: Into<Option<Rect>>,
    R2: Into<Option<Rect>>, 
[src]

Performs scaled surface bliting (surface copying).

Returns the final blit rectangle, if a dst_rect was provided.

pub unsafe fn lower_blit_scaled<R1, R2>(
    &self,
    src_rect: R1,
    dst: &mut SurfaceRef,
    dst_rect: R2
) -> Result<(), String> where
    R1: Into<Option<Rect>>,
    R2: Into<Option<Rect>>, 
[src]

Performs low-level scaled surface blitting.

Unless you know what you're doing, use blit_scaled() instead, which will clip the input rectangles. This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.

Trait Implementations

impl<'a> AsMut<SurfaceRef> for Surface<'a>[src]

impl<'a> AsRef<SurfaceRef> for Surface<'a>[src]

impl<'a> Deref for Surface<'a>[src]

type Target = SurfaceRef

The resulting type after dereferencing.

impl<'a> DerefMut for Surface<'a>[src]

impl<'a> LoadSurface for Surface<'a>[src]

fn from_file<P: AsRef<Path>>(filename: P) -> Result<Surface<'a>, String>[src]

Loads an SDL Surface from a file

fn from_xpm_array(xpm: *const *const i8) -> Result<Surface<'a>, String>[src]

Loads an SDL Surface from XPM data

impl<'s> RenderTarget for Surface<'s>[src]

impl<'a> RotozoomSurface for Surface<'a>[src]

impl<'a> SaveSurface for Surface<'a>[src]

fn save<P: AsRef<Path>>(&self, filename: P) -> Result<(), String>[src]

Saves an SDL Surface to a file

fn save_rw(&self, dst: &mut RWops) -> Result<(), String>[src]

Saves an SDL Surface to an RWops

Auto Trait Implementations

impl<'a> !RefUnwindSafe for Surface<'a>

impl<'a> !Send for Surface<'a>

impl<'a> !Sync for Surface<'a>

impl<'a> Unpin for Surface<'a>

impl<'a> UnwindSafe for Surface<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.