[−][src]Struct sdl2::surface::Surface
Holds a Rc<SurfaceContext>.
Note: If a Surface goes out of scope but it cloned its context,
then the SDL_Surface will not be free'd until there are no more references to the SurfaceContext.
Methods
impl<'a> Surface<'a>[src]
pub unsafe fn from_ll<'b>(raw: *mut SDL_Surface) -> Surface<'b>[src]
pub fn new(
width: u32,
height: u32,
format: PixelFormatEnum
) -> Result<Surface<'static>, String>[src]
width: u32,
height: u32,
format: PixelFormatEnum
) -> Result<Surface<'static>, String>
Creates a new surface using a pixel format.
Example
use sdl2::pixels::PixelFormatEnum; use sdl2::surface::Surface; let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap();
pub fn from_pixelmasks(
width: u32,
height: u32,
masks: PixelMasks
) -> Result<Surface<'static>, String>[src]
width: u32,
height: u32,
masks: PixelMasks
) -> Result<Surface<'static>, String>
Creates a new surface using pixel masks.
Example
use sdl2::pixels::PixelFormatEnum; use sdl2::surface::Surface; let masks = PixelFormatEnum::RGB24.into_masks().unwrap(); let surface = Surface::from_pixelmasks(512, 512, masks).unwrap();
pub fn from_data(
data: &'a mut [u8],
width: u32,
height: u32,
pitch: u32,
format: PixelFormatEnum
) -> Result<Surface<'a>, String>[src]
data: &'a mut [u8],
width: u32,
height: u32,
pitch: u32,
format: PixelFormatEnum
) -> Result<Surface<'a>, String>
Creates a new surface from an existing buffer, using a pixel format.
pub fn from_data_pixelmasks(
data: &'a mut [u8],
width: u32,
height: u32,
pitch: u32,
masks: PixelMasks
) -> Result<Surface<'a>, String>[src]
data: &'a mut [u8],
width: u32,
height: u32,
pitch: u32,
masks: PixelMasks
) -> Result<Surface<'a>, String>
Creates a new surface from an existing buffer, using pixel masks.
pub fn as_texture<'b, T>(
&self,
texture_creator: &'b TextureCreator<T>
) -> Result<Texture<'b>, TextureValueError>[src]
&self,
texture_creator: &'b TextureCreator<T>
) -> Result<Texture<'b>, TextureValueError>
A convenience function for [TextureCreator::create_texture_from_surface].
use sdl2::pixels::PixelFormatEnum; use sdl2::surface::Surface; use sdl2::render::{Canvas, Texture}; use sdl2::video::Window; // We init systems. let sdl_context = sdl2::init().expect("failed to init SDL"); let video_subsystem = sdl_context.video().expect("failed to get video context"); // We create a window. let window = video_subsystem.window("sdl2 demo", 800, 600) .build() .expect("failed to build window"); // We get the canvas from which we can get the `TextureCreator`. let mut canvas: Canvas<Window> = window.into_canvas() .build() .expect("failed to build window's canvas"); let texture_creator = canvas.texture_creator(); let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap(); let texture = surface.as_texture(&texture_creator).unwrap();
pub fn load_bmp_rw(rwops: &mut RWops) -> Result<Surface<'static>, String>[src]
pub fn load_bmp<P: AsRef<Path>>(path: P) -> Result<Surface<'static>, String>[src]
pub fn into_canvas(self) -> Result<Canvas<Surface<'a>>, String>[src]
Creates a Software Canvas to allow rendering in the Surface itself. This Canvas will
never be accelerated materially, so there is no performance change between Surface and
Canvas coming from a Surface.
The only change is this case is that Canvas has a
better API to draw stuff in the Surface in that case, but don't expect any performance
changes, there will be none.
pub fn context(&self) -> Rc<SurfaceContext<'a>>[src]
Methods from Deref<Target = SurfaceRef>
pub fn raw(&self) -> *mut SDL_Surface[src]
pub fn width(&self) -> u32[src]
pub fn height(&self) -> u32[src]
pub fn pitch(&self) -> u32[src]
pub fn size(&self) -> (u32, u32)[src]
pub fn rect(&self) -> Rect[src]
pub fn pixel_format(&self) -> PixelFormat[src]
pub fn pixel_format_enum(&self) -> PixelFormatEnum[src]
pub fn with_lock<R, F: FnOnce(&[u8]) -> R>(&self, f: F) -> R[src]
Locks a surface so that the pixels can be directly accessed safely.
pub fn with_lock_mut<R, F: FnOnce(&mut [u8]) -> R>(&mut self, f: F) -> R[src]
Locks a surface so that the pixels can be directly accessed safely.
pub fn without_lock(&self) -> Option<&[u8]>[src]
Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).
pub fn without_lock_mut(&mut self) -> Option<&mut [u8]>[src]
Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).
pub fn must_lock(&self) -> bool[src]
Returns true if the Surface needs to be locked before accessing the Surface pixels.
pub fn save_bmp_rw(&self, rwops: &mut RWops) -> Result<(), String>[src]
pub fn save_bmp<P: AsRef<Path>>(&self, path: P) -> Result<(), String>[src]
pub fn set_palette(&mut self, palette: &Palette) -> Result<(), String>[src]
pub fn enable_RLE(&mut self)[src]
pub fn disable_RLE(&mut self)[src]
pub fn set_color_key(
&mut self,
enable: bool,
color: Color
) -> Result<(), String>[src]
&mut self,
enable: bool,
color: Color
) -> Result<(), String>
pub fn color_key(&self) -> Result<Color, String>[src]
The function will fail if the surface doesn't have color key enabled.
pub fn set_color_mod(&mut self, color: Color)[src]
pub fn color_mod(&self) -> Color[src]
pub fn fill_rect<R>(&mut self, rect: R, color: Color) -> Result<(), String> where
R: Into<Option<Rect>>, [src]
R: Into<Option<Rect>>,
pub fn fill_rects(&mut self, rects: &[Rect], color: Color) -> Result<(), String>[src]
pub fn set_alpha_mod(&mut self, alpha: u8)[src]
pub fn alpha_mod(&self) -> u8[src]
pub fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), String>[src]
The function will fail if the blend mode is not supported by SDL.
pub fn blend_mode(&self) -> BlendMode[src]
pub fn set_clip_rect<R>(&mut self, rect: R) -> bool where
R: Into<Option<Rect>>, [src]
R: Into<Option<Rect>>,
Sets the clip rectangle for the surface.
If the rectangle is None, clipping will be disabled.
pub fn clip_rect(&self) -> Option<Rect>[src]
Gets the clip rectangle for the surface.
Returns None if clipping is disabled.
pub fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, String>[src]
Copies the surface into a new one that is optimized for blitting to a surface of a specified pixel format.
pub fn convert_format(
&self,
format: PixelFormatEnum
) -> Result<Surface<'static>, String>[src]
&self,
format: PixelFormatEnum
) -> Result<Surface<'static>, String>
Copies the surface into a new one of a specified pixel format.
pub fn blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs surface blitting (surface copying).
Returns the final blit rectangle, if a dst_rect was provided.
pub unsafe fn lower_blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs low-level surface blitting.
Unless you know what you're doing, use blit() instead, which will clip the input rectangles.
This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.
pub fn blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs scaled surface bliting (surface copying).
Returns the final blit rectangle, if a dst_rect was provided.
pub unsafe fn lower_blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs low-level scaled surface blitting.
Unless you know what you're doing, use blit_scaled() instead, which will clip the input rectangles.
This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.
Trait Implementations
impl<'a> AsMut<SurfaceRef> for Surface<'a>[src]
fn as_mut(&mut self) -> &mut SurfaceRef[src]
impl<'a> AsRef<SurfaceRef> for Surface<'a>[src]
fn as_ref(&self) -> &SurfaceRef[src]
impl<'a> Deref for Surface<'a>[src]
impl<'a> DerefMut for Surface<'a>[src]
fn deref_mut(&mut self) -> &mut SurfaceRef[src]
impl<'a> LoadSurface for Surface<'a>[src]
fn from_file<P: AsRef<Path>>(filename: P) -> Result<Surface<'a>, String>[src]
Loads an SDL Surface from a file
fn from_xpm_array(xpm: *const *const i8) -> Result<Surface<'a>, String>[src]
Loads an SDL Surface from XPM data
impl<'s> RenderTarget for Surface<'s>[src]
type Context = SurfaceContext<'s>
impl<'a> RotozoomSurface for Surface<'a>[src]
fn rotozoom(
&self,
angle: f64,
zoom: f64,
smooth: bool
) -> Result<Surface, String>[src]
&self,
angle: f64,
zoom: f64,
smooth: bool
) -> Result<Surface, String>
fn rotozoom_xy(
&self,
angle: f64,
zoomx: f64,
zoomy: f64,
smooth: bool
) -> Result<Surface, String>[src]
&self,
angle: f64,
zoomx: f64,
zoomy: f64,
smooth: bool
) -> Result<Surface, String>
fn zoom(&self, zoomx: f64, zoomy: f64, smooth: bool) -> Result<Surface, String>[src]
fn shrink(&self, factorx: i32, factory: i32) -> Result<Surface, String>[src]
fn rotate_90deg(&self, turns: i32) -> Result<Surface, String>[src]
impl<'a> SaveSurface for Surface<'a>[src]
Auto Trait Implementations
impl<'a> !RefUnwindSafe for Surface<'a>
impl<'a> !Send for Surface<'a>
impl<'a> !Sync for Surface<'a>
impl<'a> Unpin for Surface<'a>
impl<'a> UnwindSafe for Surface<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,