[−][src]Struct sdl2::render::Texture
A texture for a rendering context.
Every Texture is owned by a TextureCreator
. Internally, a texture is destroyed via its Drop
implementation. A texture can only be used by the Canvas
it was originally created from, it
is undefined behavior otherwise.
Methods
impl<'r> Texture<'r>
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pub fn query(&self) -> TextureQuery
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Queries the attributes of the texture.
pub fn set_color_mod(&mut self, red: u8, green: u8, blue: u8)
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Sets an additional color value multiplied into render copy operations.
pub fn color_mod(&self) -> (u8, u8, u8)
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Gets the additional color value multiplied into render copy operations.
pub fn set_alpha_mod(&mut self, alpha: u8)
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Sets an additional alpha value multiplied into render copy operations.
pub fn alpha_mod(&self) -> u8
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Gets the additional alpha value multiplied into render copy operations.
pub fn set_blend_mode(&mut self, blend: BlendMode)
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Sets the blend mode used for drawing operations (Fill and Line).
pub fn blend_mode(&self) -> BlendMode
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Gets the blend mode used for texture copy operations.
pub fn update<R>(
&mut self,
rect: R,
pixel_data: &[u8],
pitch: usize
) -> Result<(), UpdateTextureError> where
R: Into<Option<Rect>>,
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&mut self,
rect: R,
pixel_data: &[u8],
pitch: usize
) -> Result<(), UpdateTextureError> where
R: Into<Option<Rect>>,
Updates the given texture rectangle with new pixel data.
pitch
is the number of bytes in a row of pixel data, including padding
between lines
- If
rect
isNone
, the entire texture is updated.
pub fn update_yuv<R>(
&mut self,
rect: R,
y_plane: &[u8],
y_pitch: usize,
u_plane: &[u8],
u_pitch: usize,
v_plane: &[u8],
v_pitch: usize
) -> Result<(), UpdateTextureYUVError> where
R: Into<Option<Rect>>,
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&mut self,
rect: R,
y_plane: &[u8],
y_pitch: usize,
u_plane: &[u8],
u_pitch: usize,
v_plane: &[u8],
v_pitch: usize
) -> Result<(), UpdateTextureYUVError> where
R: Into<Option<Rect>>,
Updates a rectangle within a planar YV12 or IYUV texture with new pixel data.
pub fn with_lock<F, R, R2>(&mut self, rect: R2, func: F) -> Result<R, String> where
F: FnOnce(&mut [u8], usize) -> R,
R2: Into<Option<Rect>>,
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F: FnOnce(&mut [u8], usize) -> R,
R2: Into<Option<Rect>>,
Locks the texture for write-only pixel access. The texture must have been created with streaming access.
F
is a function that is passed the write-only texture buffer,
and the pitch of the texture (size of a row in bytes).
Remarks
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
pub unsafe fn gl_bind_texture(&mut self) -> (f32, f32)
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Binds an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.
pub unsafe fn gl_unbind_texture(&mut self)
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Unbinds an OpenGL/ES/ES2 texture from the current context.
pub fn gl_with_bind<R, F: FnOnce(f32, f32) -> R>(&mut self, f: F) -> R
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Binds and unbinds an OpenGL/ES/ES2 texture from the current context.
pub const fn raw(&self) -> *mut SDL_Texture
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pub fn from_surface<'a, T>(
surface: &Surface,
texture_creator: &'a TextureCreator<T>
) -> Result<Texture<'a>, TextureValueError>
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surface: &Surface,
texture_creator: &'a TextureCreator<T>
) -> Result<Texture<'a>, TextureValueError>
A convenience function for [TextureCreator::create_texture_from_surface
].
use sdl2::pixels::PixelFormatEnum; use sdl2::surface::Surface; use sdl2::render::{Canvas, Texture}; use sdl2::video::Window; // We init systems. let sdl_context = sdl2::init().expect("failed to init SDL"); let video_subsystem = sdl_context.video().expect("failed to get video context"); // We create a window. let window = video_subsystem.window("sdl2 demo", 800, 600) .build() .expect("failed to build window"); // We get the canvas from which we can get the `TextureCreator`. let mut canvas: Canvas<Window> = window.into_canvas() .build() .expect("failed to build window's canvas"); let texture_creator = canvas.texture_creator(); let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap(); let texture = Texture::from_surface(&surface, &texture_creator).unwrap();
Trait Implementations
Auto Trait Implementations
impl<'r> RefUnwindSafe for Texture<'r>
impl<'r> !Send for Texture<'r>
impl<'r> !Sync for Texture<'r>
impl<'r> Unpin for Texture<'r>
impl<'r> UnwindSafe for Texture<'r>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,