[][src]Enum sdl2_sys::SDL_WindowFlags

[]
#[repr(u32)]pub enum SDL_WindowFlags {
    SDL_WINDOW_FULLSCREEN,
    SDL_WINDOW_OPENGL,
    SDL_WINDOW_SHOWN,
    SDL_WINDOW_HIDDEN,
    SDL_WINDOW_BORDERLESS,
    SDL_WINDOW_RESIZABLE,
    SDL_WINDOW_MINIMIZED,
    SDL_WINDOW_MAXIMIZED,
    SDL_WINDOW_INPUT_GRABBED,
    SDL_WINDOW_INPUT_FOCUS,
    SDL_WINDOW_MOUSE_FOCUS,
    SDL_WINDOW_FULLSCREEN_DESKTOP,
    SDL_WINDOW_FOREIGN,
    SDL_WINDOW_ALLOW_HIGHDPI,
    SDL_WINDOW_MOUSE_CAPTURE,
    SDL_WINDOW_ALWAYS_ON_TOP,
    SDL_WINDOW_SKIP_TASKBAR,
    SDL_WINDOW_UTILITY,
    SDL_WINDOW_TOOLTIP,
    SDL_WINDOW_POPUP_MENU,
    SDL_WINDOW_VULKAN,
}
[]

\brief The flags on a window

\sa SDL_GetWindowFlags()

Variants

SDL_WINDOW_FULLSCREEN
[]

< fullscreen window

SDL_WINDOW_OPENGL
[]

< window usable with OpenGL context

SDL_WINDOW_SHOWN
[]

< window is visible

SDL_WINDOW_HIDDEN
[]

< window is not visible

SDL_WINDOW_BORDERLESS
[]

< no window decoration

SDL_WINDOW_RESIZABLE
[]

< window can be resized

SDL_WINDOW_MINIMIZED
[]

< window is minimized

SDL_WINDOW_MAXIMIZED
[]

< window is maximized

SDL_WINDOW_INPUT_GRABBED
[]

< window has grabbed input focus

SDL_WINDOW_INPUT_FOCUS
[]

< window has input focus

SDL_WINDOW_MOUSE_FOCUS
[]

< window has mouse focus

SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_FOREIGN
[]

< window not created by SDL

SDL_WINDOW_ALLOW_HIGHDPI
[]

< window should be created in high-DPI mode if supported. On macOS NSHighResolutionCapable must be set true in the application's Info.plist for this to have any effect.

SDL_WINDOW_MOUSE_CAPTURE
[]

< window has mouse captured (unrelated to INPUT_GRABBED)

SDL_WINDOW_ALWAYS_ON_TOP
[]

< window should always be above others

SDL_WINDOW_SKIP_TASKBAR
[]

< window should not be added to the taskbar

SDL_WINDOW_UTILITY
[]

< window should be treated as a utility window

SDL_WINDOW_TOOLTIP
[]

< window should be treated as a tooltip

SDL_WINDOW_POPUP_MENU
[]

< window should be treated as a popup menu

SDL_WINDOW_VULKAN
[]

< window usable for Vulkan surface

Trait Implementations

impl Clone for SDL_WindowFlags[src][+]

impl Copy for SDL_WindowFlags[src]

impl Debug for SDL_WindowFlags[src][+]

impl Eq for SDL_WindowFlags[src]

impl Hash for SDL_WindowFlags[src][+]

impl PartialEq<SDL_WindowFlags> for SDL_WindowFlags[src][+]

impl StructuralEq for SDL_WindowFlags[src]

impl StructuralPartialEq for SDL_WindowFlags[src]

Auto Trait Implementations

impl Send for SDL_WindowFlags

impl Sync for SDL_WindowFlags

impl Unpin for SDL_WindowFlags

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src][+]

impl<T> Borrow<T> for T where
    T: ?Sized
[src][+]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src][+]

impl<T> From<T> for T[src][+]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src][+]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src][+]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src][+]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.