[][src]Function sdl2_sys::SDL_GetGlobalMouseState

pub unsafe extern "C" fn SDL_GetGlobalMouseState(
    x: *mut c_int,
    y: *mut c_int
) -> Uint32

\brief Get the current state of the mouse, in relation to the desktop

This works just like SDL_GetMouseState(), but the coordinates will be reported relative to the top-left of the desktop. This can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse() doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.

\note SDL_GetMouseState() returns the mouse position as SDL understands it from the last pump of the event queue. This function, however, queries the OS for the current mouse position, and as such, might be a slightly less efficient function. Unless you know what you're doing and have a good reason to use this function, you probably want SDL_GetMouseState() instead.

\param x Returns the current X coord, relative to the desktop. Can be NULL. \param y Returns the current Y coord, relative to the desktop. Can be NULL. \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.

\sa SDL_GetMouseState