[][src]Function sdl2_sys::SDL_GameControllerRumble

pub unsafe extern "C" fn SDL_GameControllerRumble(
    gamecontroller: *mut SDL_GameController,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> c_int

Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

\param gamecontroller The controller to vibrate \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF \param duration_ms The duration of the rumble effect, in milliseconds

\return 0, or -1 if rumble isn't supported on this joystick