[−][src]Function sdl2_sys::SDL_CreateRGBSurface
pub unsafe extern "C" fn SDL_CreateRGBSurface(
flags: Uint32,
width: c_int,
height: c_int,
depth: c_int,
Rmask: Uint32,
Gmask: Uint32,
Bmask: Uint32,
Amask: Uint32
) -> *mut SDL_Surface
Allocate and free an RGB surface.
If the depth is 4 or 8 bits, an empty palette is allocated for the surface. If the depth is greater than 8 bits, the pixel format is set using the flags '[RGB]mask'.
If the function runs out of memory, it will return NULL.
\param flags The \c flags are obsolete and should be set to 0. \param width The width in pixels of the surface to create. \param height The height in pixels of the surface to create. \param depth The depth in bits of the surface to create. \param Rmask The red mask of the surface to create. \param Gmask The green mask of the surface to create. \param Bmask The blue mask of the surface to create. \param Amask The alpha mask of the surface to create.