[−][src]Function sdl2_sys::SDL_LockJoysticks
pub unsafe extern "C" fn SDL_LockJoysticks()
Locking for multi-threaded access to the joystick API
If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.
In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.