[−][src]Struct sdl2_sys::SDL_MouseWheelEvent
\brief Mouse wheel event structure (event.wheel.*)
Fields
type_: Uint32
< ::SDL_MOUSEWHEEL
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
x: Sint32
< The amount scrolled horizontally, positive to the right and negative to the left
y: Sint32
< The amount scrolled vertically, positive away from the user and negative toward the user
direction: Uint32
< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
Trait Implementations
impl Clone for SDL_MouseWheelEvent
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impl Copy for SDL_MouseWheelEvent
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Auto Trait Implementations
impl Send for SDL_MouseWheelEvent
impl Sync for SDL_MouseWheelEvent
impl Unpin for SDL_MouseWheelEvent
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,